Front-End Developer - Simulation Models & Engineering

Stefanini$80K — $95K *
Aerospace & Defense
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of experience in front-end digital simulation models
  • Proficient in graphics APIs, notably Vulkan and OpenGL
  • Skilled in shader languages and Unreal Engine 4
  • Strong programming capabilities in C/C++
  • Expertise in multi-threaded programming and data optimization
  • Solid foundation in mathematics, particularly trigonometry and linear algebra
  • Knowledgeable in engine performance tradeoffs and tooling.

Responsibilities

  • Transform design concepts into functional digital simulation models
  • Collaborate with design teams to conceptualize and visualize ideas
  • Aid in creating and developing front end simulations
  • Provide constructive feedback on front end processes to design teams
  • Develop interaction models to facilitate decision-making

Benefits

  • Health and wellness programs
  • Flexible work environment
  • Opportunities for professional development
  • Collaborative team culture
  • Access to cutting-edge technology and tools
Full Job Description
  • Transform design intent into digital simulation models.
  • Develop and visualize ideas together with the design team in the early phases.
  • Assist in the development and construction of front end simulations.
  • Provide front end development feedback and data support to designers.
  • Develop interaction models for decisions.


Job Requirements

  • Experience in front-end, digital simulation models
  • Extensive experience with current graphics / rendering technology
  • Excellent knowledge of a broad range of graphics APIs (particularly Vulkan and OpenGL) and shader languages.
  • Experience working with Unreal Engine 4
  • Experience with code and data optimization
  • Experience with multi-threaded programming
  • Fluent in C / C++
  • Strong mathematics skills, including proficiency with trigonometry, and linear algebra
  • Deep understanding of tradeoffs in engine performance, scalability, and maintainability
  • Familiar with supporting tools, such as exporters, terrain editors, and pipeline tools
  • Comfortable working within and analyzing / improving an established code base
  • Experience researching, developing, and optimizing CPU and GPU rendering techniques

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