5+ years of professional 3D animation experience with a focus on FPS or TPS genres.
At least 3 years of experience on shipping realistic military or survival shooter projects.
Proficient in 3ds Max, Maya, and MotionBuilder with Unreal Engine 5 knowledge.
Strong understanding of body mechanics and firearm operation, with some motion capture experience.
Familiarity with procedural animation and first-person weapon sway systems, plus experience with facial capture workflows.
Responsibilities
Create realistic first-person and third-person weapon animations, including reloads and inspections.
Set quality standards and production guidelines for animations, coordinating outsourced production.
Collaborate with engineers and Technical Animators to optimize combat feedback mechanics.
Design innovative animations for weapon interactions and adaptive traversal to enhance gameplay immersion.
Full Job Description
Responsibilities:
Create high-quality first-person and third-person weapon and tactical animations, including reloads, slides, vaults, weapon inspections, and other combat-related actions, ensuring realistic feel and smooth gameplay pacing.
Establish quality standards and production guidelines for realistic animation. Define asset output specifications and coordinate outsourced animation production to maintain consistent styles across multiple characters and weapon types.
Collaborate closely with engineers and Technical Animators to optimize hit reactions, camera shake, and physics-driven accessories, using animation details to enhance combat feedback and tactical immersion.
Participate in the design of innovative interaction animations, such as dynamic weapon inspections with different attachments, posture variations under different load conditions, and terrain-adaptive traversal animations to enrich battlefield experiences.
Requirements:
5+ years of professional 3D animation experience, including at least 3 years on FPS or TPS projects. Experience shipping realistic military shooters or survival shooters is preferred. Proficiency with 3ds Max, Maya, MotionBuilder, and deep knowledge of Unreal Engine 5 animation systems or comparable engines.
Strong understanding of body mechanics, firearm operation, and tactical movements. Ability to differentiate weapon handling styles through subtle timing and motion details. Motion capture experience is a plus.
Familiarity with first-person weapon sway systems. Experience with procedural animation or implementing facial capture workflows is preferred. Being a dedicated player of realistic shooters such as Arena Breakout: Infinite, Escape from Tarkov, or similar titles is a plus.
Strong attention to realistic gameplay feel and animation details, with the ability to balance visual quality and runtime performance. Comfortable with iterative development and repeated polish. Excellent cross-functional communication skills and a collaborative mindset.