Bonfire Studios

Environment Artist (Senior/Principal)

Bonfire Studios$174K — $221K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of experience in environment art for AAA games
  • Proven track record with at least one shipped AAA title
  • Strong ability to create organic forms and architectural elements
  • Proficient in industry-standard tools like Maya, ZBrush, and Substance
  • Solid understanding of game development pipelines and optimization
  • Ability to work collaboratively across multiple disciplines
  • A growth mindset with a passion for learning and refining skills

Responsibilities

  • Build high-quality environment art to enhance game world immersion
  • Own environment assets from initial concept to in-engine implementation
  • Create cohesive and performant architectural kits for level design
  • Collaborate with design, lighting, engineering, and other art disciplines
  • Balance artistic fidelity with technical and gameplay needs
  • Conduct research to ensure quality and authenticity across the game world
  • Contribute ideas to shape the visual language of a new IP
  • Work autonomously in a small team and manage evolving responsibilities

Benefits

  • Equity participation
  • Comprehensive benefits package
  • Flexible work culture
  • Opportunities for professional growth and skill development
Full Job Description
We are looking for a Senior/Principal Environment Artist with the technical grit to turn surreal concepts into high-fidelity, AAA landscapes. You aren't just an asset creator here - you are a primary architect. You will elevate the visual language of our first IP, translating our established world into immersive environments where every vista serves the story and every layout is purpose-built for competitive gameplay.

YOU'LL CONTRIBUTE BY:
  • Building high-quality, in-game environment art that brings the world of Arkheron to life-architecture, materials, props, vistas, and set dressing.
  • Owning environment assets end-to-end, from concept or blockout through final in-engine implementation.
  • Creating fully realized architectural kits, ensuring they are visually cohesive, performant, and flexible for level design.
  • Partnering closely with design, lighting, engineering, and other art disciplines to ensure environments support gameplay, readability, and visual storytelling.
  • Balancing artistic fidelity with gameplay and technical needs, making smart tradeoffs that serve player experience.
  • Conducting research and gathering reference to push quality, authenticity, and cohesion across the world.
  • Contributing ideas early and often, helping shape the visual language and identity of a new IP.
  • Operating with a high degree of autonomy, pushing work forward in a small, evolving team without needing rigid structure.
  • Wearing multiple hats, using your experience to contribute beyond pure asset creation when it benefits the game.
  • Collaborate with downstream departments to proactively follow your environmental work through production and into final implementation.
  • Helping shape the game and studio culture, bringing thoughtfulness, curiosity, and craftsmanship to how we build together.

WE'RE EXCITED ABOUT YOU BECAUSE YOU:
  • Are a strong, self-directed world builder who can take an idea from a rough sketch to a polished, in-game environment.
  • Have deep experience creating AAA-quality environment art, ideally with at least one shipped AAA title.
  • Bring a sharp eye for organic forms, architecture, materials, color, composition, and spatial storytelling.
  • Are proficient with industry-standard tools (Maya or equivalent, ZBrush, Photoshop, Substance, and real-time engines).
  • Understand the realities of game development pipelines, including optimization, lighting, PBR materials, UVs, and engine constraints.
  • Think developer- and product-first, caring about how environments affect gameplay, flow, and player experience.
  • Thrive in highly collaborative, cross-disciplinary teams, and communicate clearly with partners across the studio.
  • Are comfortable working through ambiguity and taking initiative without waiting for perfect direction.
  • Value trust, openness, and diverse perspectives.
  • Have a growth mindset and enjoy learning, experimenting, and refining your craft.
  • Want to make a meaningful impact in a tight-knit studio where your work visibly shapes the game.

THIS MIGHT NOT BE THE ROLE FOR YOU IF:
  • You prefer working in large, highly specialized teams with narrow ownership and rigid pipelines.
  • You need extremely detailed direction for every task and are uncomfortable navigating ambiguity.
  • You're most excited by standalone asset creation rather than holistic world building.
  • You're not interested in collaborating closely with design, lighting, and engineering.
  • You're looking for a role where responsibilities are strictly defined and don't evolve over time.
  • You're uninterested in contributing beyond your immediate discipline or shaping a new IP.


The base salary range for this role is $174,800 - $221,817. Depending on your experience and level (whether you're closer to mid-level or principal), your offer may land above or below that range. We don't just look at years on a résumé - we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better. When we connect, we'll happily walk you through the full details.

Want to get a feel for what it's like to work here? You can check out more about our culture, team, benefits, and perks at www.bonfirestudios.com. And don't worry - anything you share with us in the application process is just for recruiting and won't be shared. You can read more in our privacy policy.

About Bonfire Studios

Bonfire Studios is a video game development company based in Austin, Texas. The company was founded in 2016 by a group of former employees of the game development company, Blizzard Entertainment. Bonfire Studios is focused on creating multiplayer games that are accessible to a wide audience. The company is backed by venture capital firms and has partnerships with major game publishers. Bonfire Studios is committed to creating games that are fun, engaging, and socially connected.
Learn more about Bonfire Studios
Size
50 employees
Industry
Founded
2016

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