Directeur.rice technique des effets | FX Technical Director

Framestore

$80K — $120K *
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Excellent knowledge of Houdini and/or Maya
  • Thorough understanding of FX simulation and procedural animation
  • Experience with effects like smoke, fire, and explosions
  • Good eye for animation and motion
  • Understanding of the entire visual effects process
  • Familiarity with pipeline issues across multiple packages
  • Knowledge of compositing applications (e.g. Nuke)
  • Strong Vex, hscript, and/or Mel scripting skills

Responsibilities

  • Create simulations for particles, rigid-bodies, fluids, and cloth
  • Apply lighting and shaders for final rendered images
  • Utilize FX tools including Maya and Houdini
  • Collaborate with departments to ensure high standard delivery
  • Design solutions for effect creation in the team
  • Produce images, effects, and pipelines
  • Create reviewable composites of FX elements for shots

Benefits

  • Inclusive and diverse workplace culture
  • Opportunities for creative expression and innovation
  • Access to state-of-the-art technology and tools
  • Collaboration with top talent in the film industry
  • Support for professional development in VFX techniques
Full Job Description
FX Technical Directors create CG renditions of naturalistic physical or magical phenomena such as fire, water, clouds, smoke, physical destruction, and particulate. What you'll do:
  • Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
  • Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director
  • Using a variety of commercial and proprietary FX tools including Maya, Houdini
  • Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
  • Working within the team to determine the various design solutions needed to create the effects
  • Designing and creating images, elements, effects, pipelines, tools and techniques
  • Helping to design solutions involving a more procedural approach in order to create the effects required
  • Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too
What we're looking for:
  • An excellent knowledge of Houdini and/or Maya
  • A thorough understanding of the techniques and technologies relating to FX simulation and procedural animation
  • Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigid-bodies, cloth and hair
  • A good understanding of animation and an eye for motion
  • A good understanding of the entire visual effects process
  • A familiarity with pipeline issues, especially working between multiple packages
  • A working knowledge of at least one compositing application (e.g. Nuke) and a solid understanding of the compositing process
  • Strong Vex, hscript and/or Mel scripting skills
You might also have:
  • Programming skills with C/C++ along with knowledge of the Houdini HDK and/or Maya API
  • Python and Unix shell scripting
  • Experience with other render packages

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