Designer, Missions

Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of experience designing missions or equivalent gameplay content for released games.
  • Strong grasp of mission structure, player objectives, and motivation mechanics.
  • Proven experience managing mission content from concept to launch, including iterations and quality assurance.
  • Ability to collaborate effectively across diverse disciplines while balancing player experience and production realities.
  • Solid documentation skills to communicate design vision clearly and effectively.
  • Experience with playtesting and using feedback to enhance gameplay content.
  • Deep understanding of the interplay between narrative, level design, and world-building in mission design.

Responsibilities

  • Design and own mission content from concept through final polish and release.
  • Create clear progression goals, objectives, and rewards that enhance the overall game experience.
  • Develop unique quest flows and narrative beats that engage players.
  • Craft diverse gameplay scenarios, including combat, exploration, and player choice.
  • Ensure missions integrate seamlessly into the overall game world and story structure.
  • Collaborate with various teams to align mission goals with narrative and gameplay needs.
  • Facilitate the mission development process, maintaining progress and quality through all stages.

Benefits

  • Opportunity to work on blockbuster titles like Hogwarts Legacy.
  • Collaborative environment with a focus on innovative storytelling and gameplay.
  • Chance to shape memorable player experiences and contribute to a passionate teams' creative vision.
  • Access to playtesting insights and iterative feedback to refine your designs.
  • Growth opportunities within a leading game development studio.
Full Job Description
The Job WB Games Avalanche is looking for a Mission Designer to help create compelling, high-quality mission content. In this role, you will own missions from concept through ship, crafting memorable player experiences that blend gameplay, narrative, pacing, and world-building into cohesive and engaging content. We're looking for a designer who is equal parts creative, collaborative, organized, and adaptable-someone who can champion a mission's vision while working closely with cross-disciplinary partners to deliver polished content at the highest quality bar. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next! What part will you play? As a Mission Designer, you will be responsible for driving your missions from early concept to final implementation, ensuring they deliver a best-in-class player experience across narrative, gameplay, and production. Mission Ownership & Design • Design and own mission content from concept through final polish and release. • Create clear mission goals, player objectives, progression, and rewards that support the broader game experience. • Develop compelling quest flows, mission structures, gameplay sequences, and narrative beats. • Craft varied and engaging player experiences through pacing, encounter design, exploration, combat, and choice. • Design missions that fit cohesively within the larger game world, story, and player progression. • Identify opportunities to leverage existing game systems in creative ways while helping define needs for new mechanics when necessary. • Contribute to early mission vision work, including tone, atmosphere, setting, and overall player experience. Cross-Disciplinary Collaboration • Partner closely with narrative, level design, world teams, systems design, implementation, QA, production, and other stakeholders to bring missions to life. • Work with story teams to build compelling narrative arcs and ensure mission content aligns with the broader storytelling goals of the game. • Collaborate with world-building teams to help define mission spaces, environmental storytelling opportunities, and gameplay needs. • Coordinate with systems and other partner teams on mission rewards, mechanics, and player-facing incentives. • Proactively identify the right stakeholders for each mission and bring them together as needed to solve problems, align on goals, and move content forward. Production & Communication • Shepherd mission content through development, maintaining momentum, clarity, and quality through each milestone. • Help coordinate reviews, brainstorms, playtests, and cross-team discussions in partnership with production. • Maintain clear, current, and actionable documentation, including mission flows, design documentation, and milestone updates. • Prepare mission capture/video at milestone checkpoints to communicate current state and player experience to the broader team. • Communicate progress, risks, dependencies, and scope needs clearly and proactively. Iteration, Quality & Polish • Conduct regular playtesting of your missions to evaluate pacing, usability, clarity, balance, and overall fun. • Gather and incorporate feedback from peers, stakeholders, and play testers to improve mission quality. • Partner with implementers, narrative partners, production, and QA to identify and resolve bugs and content issues. • Take ownership of the quality of your missions by personally testing, validating, and refining content throughout development. • Make thoughtful scope decisions when needed, understanding what is essential to the mission experience and what can be adapted to meet production realities. What do we need from you? Key Qualities • Excellent communication skills • Strong collaboration and teamwork • Solid project management and organizational skills • Adaptability and openness to feedback • Curiosity and a desire to learn from other games as well as the game we're building Required Skills & Experience • Experience designing missions, quests, or equivalent gameplay content for shipped games • Strong understanding of mission structure, objective design, pacing, progression, and player motivation • Experience owning content from concept to ship, including iteration and polish • Ability to work effectively across multiple disciplines and advocate for both player experience and production realities • Strong documentation skills and the ability to clearly communicate design intent • Experience playtesting and iterating on gameplay content based on feedback and data • Strong understanding of how narrative, level design, gameplay systems, and world-building intersect in mission content • Ability to self-direct, prioritize, and follow through on multiple moving parts in a production environment Nice to Have • Experience working on AAA action-adventure or open-world RPG titles • Familiarity with branching mission design and player-choice-driven content • Experience working with quest implementation pipelines and scripting tools • Understanding of QA workflows, bug tracking, and milestone development processes • Passion for open-world storytelling and systemic gameplay Why Join Us At WB Games Avalanche, you'll help shape memorable mission experiences, working with a talented team dedicated to building rich worlds, compelling stories, and exceptional gameplay. If you're excited about owning mission content end-to-end and collaborating across disciplines to bring ambitious ideas to life, we'd love to hear from you.

About Warner Bros. Entertainment Inc.

Warner Bros. Interactive Entertainment is an American video game publisher based in Burbank, California, and part of the newly-formed Global Streaming and Interactive Entertainment unit of Warner Bros. Discovery. WBIE was founded on January 14, 2004 under Warner Bros. and transferred to the Home Entertainment division when that company was formed in October 2005. WBIE manages the wholly owned game development studios TT Games, Rocksteady Studios, NetherRealm Studios, Monolith Productions, WB Games Boston, Avalanche Software, and WB Games Montréal, among others.
Learn more about Warner Bros. Entertainment Inc.
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