Design Manager

Squanch Games

$140K — $200K *
US-AnywhereRemote in United States
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Experience as Lead Designer, Senior/Principal Designer, or Design Manager with 1-2 shipped titles.
  • Proficiency in design pipeline tools like Unreal Engine, Jira, or Trello.
  • Leadership experience or a Senior/Principal designer ready for a leadership role.
  • Deep understanding of game design principles and cross-discipline collaboration.
  • Comfortable managing a mixed-discipline team without being an expert in every area.
  • Strong task estimation skills for planning purposes.
  • Excellent communication skills for engaging with both teams and executives.

Responsibilities

  • Own the day-to-day operations of a multidisciplinary design team, aligning priorities and unblocking tasks.
  • Report directly to the President/COO, translating creative vision into actionable mentorship plans.
  • Lead and coach team members, fostering growth and promoting a collaborative culture.
  • Work with studio leadership on team management and vision alignment.
  • Empower the team through coaching, critique, and support to enhance project quality.
  • Cultivate a passion for game design that draws inspiration from various genres and styles.
  • Identify and implement creative solutions to design challenges, providing structure amidst ambiguity.

Benefits

  • Health, dental, and vision insurance for employees and dependents.
  • Short-term and long-term disability insurance coverage.
  • Paid parental leave.
  • 401k and Flexible Spending Account options.
  • Flexible PTO and work schedule.
  • Fully remote studio setup.
  • Stipend for comfortable work-from-home setups.
  • Monthly snack box delivered to your home.
  • Monthly stipend for work-from-home expenses.
Full Job Description
Design Department: Design Manager

As a Design Manager at Squanch Games, you help hold the design team together through great interpersonal skills and good high-level design mentorship. Every day, you'll keep a multidisciplinary design team; systems, level, content and narrative designers alike - aligned, unblocked, and shipping great work, while balancing production realities with creative ambition. You'll be the go-to for coaching designers at every level. But you know that already! You've successfully done this role at another studio, and now you're looking for a role with more autonomy, more direct influence on studio design philosophy, and a seat at the table to make changes happen.

What You'll Do:

  • Own the day-to-day of a mixed-discipline design team spanning systems, level, content and narrative design - setting priorities, unblocking work, and keeping everyone rowing in the same direction.
  • Report directly to our President/COO, acting as the connective tissue between the design team and studio leadership - translating creative vision into a design team growth and mentorship plan that unifies people & product.
  • Be a leader and coach who cares about people and how they work, interact and grow. Spots and supports people ready for more responsibility and those that need more support in their growth. Knows how to handle a spectrum of experience. Promotes a culture of creativity, quality, accountability and collaboration.
  • Work directly with studio leadership and other department heads to help manage the team. Are proactive in keeping the team aligned to the vision.
  • Empower the team to deliver quality through coaching, critique and support.
  • Be a lover of all things GAME DESIGN. Cares about the past, present, and future of game design across genres, systems, and mechanics. Draws inspiration and ideas from differing genres, games, styles and methods. Can spot quality design work and debate why it is (or is not) great.
  • Come up with, pitch and implement creative solutions to overcome problems you identify independently or with your peers. An amazing communicator who can provide structure in ambiguity.
  • Support on an individual contributor level when necessary to help a project reach its goals. We are a small team that takes pride in wearing multiple hats to help our games be successful.


What We're Looking For:

  • Formerly held a title such as Lead Designer, Senior/Principal Designer, or Design Manager, with 1-2 shipped titles as a designer or design manager. (We care about what you've shipped, not how many years you've been doing it)
  • Working knowledge of tools across the design pipeline - Unreal Engine (Blueprints and/or other engine scripting languages, LUA, C# etc.), design/documentation tools, and project tracking software (Jira, Trello, Click-up, Notion etc. or similar).
  • A designer with Lead experience, or a Senior/Principal designer who's ready to move into a leadership role.
  • Has a deep understanding of game design principals, pipelines, cross-discipline collaboration (design/art/production), and processes.
  • Comfortable managing a mixed-discipline team - systems, level, content and narrative designers alike - without needing to be the deepest expert in every discipline.
  • Strong ability to estimate tasks for planning purposes with production, by soliciting team members and/or doing a rough pass on their own.
  • Excellent communicator, equally comfortable briefing executive leadership and running a critique with the design team.


Benefits:

  • Salary range: $140k to $200k depending on experience
  • Health, dental & vision insurance for the employee and their dependent(s) (if applicable)
  • Short term & long term disability insurance coverage
  • Paid parental leave
  • 401k and FSA
  • Flexible PTO & schedule
  • Completely remote studio
  • Stipend to ensure a comfortable work-from-home setup
  • Monthly snack box shipped to your home
  • Monthly stipend for WFH expenses


Location:

We are a fully remote studio operating from all over the United States! While we haven't hit all 50, we encourage applicants from across the country to apply and help us complete our map.

The pay range for this role is:

140,000 - 200,000 USD per year (Remote)

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