Creative Director, Interactive Experiences

CourtAvenue

$150K — $175K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 10+ years in interactive, digital, or experience design supervisory role
  • Portfolio showcasing interaction design, visual design, and concept development
  • Experience working with enterprise or consumer technology clients
  • Proficiency in hands-on design tools like Figma
  • Knowledge of current hardware/software capabilities in interactive design
  • Active use of AI tools in the creative processes
  • Ability to manage projects from concept to finished on-site experience
  • Familiarity with immersive technologies like AR and VR

Responsibilities

  • Define and conceptualize interactive project visions from client briefs
  • Involved throughout production to ensure alignment with original concepts
  • Set a high design and interaction quality standard for all projects
  • Manage and provide direction for a team of designers and technologists
  • Serve as the main creative liaison for client teams and balance their goals with interactive potential
  • Pitch and present new ideas confidently to clients
  • Monitor emerging interactive technologies and suggest proactive strategies
  • Integrate AI tools effectively in creative workflows
  • Mentor junior creatives with constructive feedback and guidance
  • Oversee cohesive spatial and environmental design alongside interactive elements

Benefits

  • Opportunities for mentorship and growth
  • Potential for recognition in the creative industry
  • Engagement in diverse technology and innovative projects
Full Job Description
Interactive work only earns its keep when someone actually stops, engages, and remembers it. That's the standard we hold ourselves to, and it's what this role exists to protect. As Creative Director, Interactive Experiences, you'll be the creative owner of everything we build that people touch, tap, walk into, or play with, from event installations to product launch apps to connected retail moments.

You're equally comfortable pitching the big idea in a client boardroom and sitting with a design team debugging why an interaction feels one beat too slow. We're looking for someone who can hold both altitudes at once: setting a creative bar for the whole studio while staying hands-on enough to shape the details that make an experience feel effortless. Your toolkit spans spatial storytelling, sensory and environmental design, and interactive technology, and you know how to weave all three into experiences that hold up whether someone spends five seconds or five minutes with them.

This is a leadership role with real creative stakes. You'll guide a team of designers and technologists, sit at the table with client leadership, and help define what "interactive" means for our studio as the tools and platforms we design for (AR, VR, connected hardware, generative AI, and whatever comes after) keep shifting.

Responsibilities

Shape the Creative Vision
  • Define the point of view behind each interactive project, turning a client brief or a piece of new technology into an experience concept worth building
  • Stay involved through production, not just at kickoff, so the finished experience still reflects the ambition of the original idea
  • Set and protect a consistently high bar for design, motion, and interaction quality across every project the studio ships

Lead People and Client Relationships
  • Manage and develop a team of designers, creative technologists, and producers, giving them clear creative direction and room to do strong work
  • Serve as the primary creative contact for client teams, balancing their business goals against what will actually make for a compelling experience
  • Pitch new ideas and present finished work in a way that builds client confidence in the studio's judgment, not just its execution

Push the Work Forward
  • Keep a close eye on new interactive formats, hardware, and platforms, and bring recommendations to clients before they ask for them
  • Introduce AI-assisted tools into the team's workflow where they genuinely help, whether that's early concepting, rapid prototyping, or content production
  • Help junior and mid-level creatives grow by pairing critique with real mentorship, not just notes on a deck

Own the Details That Make It Real
  • Oversee spatial and environmental design decisions alongside interactive content, so a physical installation and its digital layer feel like one idea rather than two
  • Work with production, fabrication, and technology partners to keep ambitious concepts grounded in what can actually be built, staffed, and maintained on-site
  • Stay current on trends in interactive art, entertainment design, and consumer technology, and bring that thinking back into the studio's own work


Requirements

  • 10+ years or more in a creative role focused on interactive, digital, or experience design, including several years directly managing a team
  • Strong personal taste backed by a portfolio that shows range across interaction design, visual design, and concept development
  • Direct experience partnering with enterprise or consumer technology clients, and comfort navigating the layers of stakeholders that come with that kind of account
  • Willingness to get into the tools yourself. This isn't a role where you only review other people's Figma files
  • A working understanding of what's actually possible on today's hardware and software, so your ideas are ambitious but buildable
  • Real, current experience using AI tools as part of your own creative process, not just an interest in the idea of them
  • Comfort working across the full arc of a project, from early concept sketches through rapid prototyping to a finished, fabricated, on-site experience
  • Familiarity with the broader interactive and immersive landscape (AR, VR, projection, sensor-driven installations) even if your day-to-day tools are mostly digital


Preferred Qualifications

  • A portfolio piece that clearly moved the needle on how long people engaged with an experience
  • Recognition from peers or industry press for work you led
  • Clients who ask for you by name when something new and difficult comes up
  • Background in large-scale experiential production
  • Located in Seattle or San Diego


$150,000 - $175,000 a year

Final compensation will be determined based on total related experience and geography.

Similar Jobs

  • Accenture
    Design Lead
    $80K — $202K *
    Accenture
    Seattle, WA 98115 (King County)
  • Accenture
    Design Lead
    $80K — $202K *
    Accenture
    Redmond, WA 98052 (King County)
  • Accenture
    Design Lead
    $80K — $202K *
    Accenture
    Kirkland, WA 98034 (King County)
  • Arup Group Limited
    Design Quality Manager
    $140K — $168K *
    Arup Group Limited
    Seattle, WA 98115 (King County)
  • Senior UX/IX Designer
    $105K — $161K *
    HP Development Company, L.P.
    Vancouver, WA 98682 (Clark County)
  • PlayStation
    3D Character Art Lead
    $153K — $230K *
    PlayStation
    Remote

More Jobs at CourtAvenue

More Consumer Technology Jobs

Find similar Creative Director, Interactive Experiences jobs: