Electronic Arts Inc

Concepteur.trice de jeu sénior.e / Senior Game Designer - Battlefield

Electronic Arts Inc$90K — $120K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 8+ years experience in systems design or working on economy systems for a live service game, with at least one shipped title
  • Ability to model an in-game economy and present it effectively to team members and stakeholders
  • Thorough knowledge of games and game economies, with insights into various tactics
  • Understanding how player progression systems interact with economy systems
  • Solid grasp of player psychology

Responsibilities

  • Design compelling meta systems that align with the game's vision
  • Support a collaborative team across different disciplines and global studios
  • Strategize with Analytics teams to analyze economic and engagement data, suggesting performance optimizations
  • Identify opportunities to enhance player investment through core gameplay understanding
  • Coordinate with teams to plan in-game items and updates to rewards
  • Create game economy simulations and evaluate their impacts on player experience
  • Collaborate to maintain the game's economy throughout its lifecycle

Benefits

  • Healthcare coverage
  • Mental well-being support
  • Retirement savings
  • Paid time off and family leaves
  • Complimentary games
  • Emphasis on physical, emotional, financial, and career wellness
Full Job Description
Description & Requirements

We are looking for a Senior Designer to focus on designing, optimizing, and driving world-class systems for the Battlefield Franchise. This experienced, creative, and collaborative person will lead a team that focuses on competitive and social systems for the franchise, giving special attention to create a compelling economy that keeps the players engaged season after season.

Motive is developing a new Battlefield title, and you will be a key member of the team that defines the player experience for the next generation of the Battlefield franchise. You will report to the Systems Director at Motive, but collaborate with stakeholders across all studios that contribute to the Battlefield Franchise.

Responsibilities:
  • You will design compelling meta systems that align with the game's vision, collaborating with key teammates to ensure these systems are integrated into the core gameplay features
  • You will support a team that spans across disciplines and across global studios, and that collaborates with similar teams that focus on complementary areas of A-E-M funnel (Progression, UI/UX, Social, and more)
  • You will strategize with Analytics teams to collect and analyze economic, engagement, and monetization data; build reports on performance, then suggest and implement new strategies and optimize existing tactics
  • You will understand core gameplay to identify opportunities to drive deeper player investment
  • You will coordinate with internal teams to develop a strategic and opportunistic plan for the creation of in-game items and driving regular updates to rewards in-game
  • You will create game economy simulations and evaluate their performance & their impact on player experience
  • You will collaborate across the broader development team to maintain the game economy for the life of the game
  • You will participate constructively and respectfully in the critique of your work, and the work of others
  • You will look for opportunities to learn new skills to benefit your growth, your team, and the studio


Qualifications:
  • 8+ years experience in systems design or working on economy systems for a live service game, with at least one shipped title (Bonus: You have worked on building competitive / monetization systems from the ground up before)
  • Ability to model your in-game economy and present it to a broad set of team members and stakeholders
  • Thorough knowledge of games and game economies with deep insight into the pros and cons of various tactics
  • Knowledge of how player progression systems and economy systems interact
  • Understanding of player psychology


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Post To

External careers site, Internal careers site

LinkedInID

31491364

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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