Description & RequirementsWe are looking for a Senior Designer to focus on designing, optimizing, and driving world-class systems for the Battlefield Franchise. This experienced, creative, and collaborative person will lead a team that focuses on competitive and social systems for the franchise, giving special attention to create a compelling economy that keeps the players engaged season after season.
Motive is developing a new Battlefield title, and you will be a key member of the team that defines the player experience for the next generation of the Battlefield franchise. You will report to the Systems Director at Motive, but collaborate with stakeholders across all studios that contribute to the Battlefield Franchise.
Responsibilities:- You will design compelling meta systems that align with the game's vision, collaborating with key teammates to ensure these systems are integrated into the core gameplay features
- You will support a team that spans across disciplines and across global studios, and that collaborates with similar teams that focus on complementary areas of A-E-M funnel (Progression, UI/UX, Social, and more)
- You will strategize with Analytics teams to collect and analyze economic, engagement, and monetization data; build reports on performance, then suggest and implement new strategies and optimize existing tactics
- You will understand core gameplay to identify opportunities to drive deeper player investment
- You will coordinate with internal teams to develop a strategic and opportunistic plan for the creation of in-game items and driving regular updates to rewards in-game
- You will create game economy simulations and evaluate their performance & their impact on player experience
- You will collaborate across the broader development team to maintain the game economy for the life of the game
- You will participate constructively and respectfully in the critique of your work, and the work of others
- You will look for opportunities to learn new skills to benefit your growth, your team, and the studio
Qualifications: - 8+ years experience in systems design or working on economy systems for a live service game, with at least one shipped title (Bonus: You have worked on building competitive / monetization systems from the ground up before)
- Ability to model your in-game economy and present it to a broad set of team members and stakeholders
- Thorough knowledge of games and game economies with deep insight into the pros and cons of various tactics
- Knowledge of how player progression systems and economy systems interact
- Understanding of player psychology
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