Electronic Arts Inc

Concept Hard Surface Artist - (Apex Legends)

Electronic Arts Inc$92K — $129K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years as a Concept Artist in games or related fields.
  • Strong portfolio showcasing artistic fundamentals and design skills.
  • Proficient in digital painting and familiar with 3D concept tools.
  • Understanding of hard surface and weapon design principles.
  • Excellent collaboration and communication skills in a team setting.
  • Ability to iterate quickly based on feedback.

Responsibilities

  • Collaborate with Art Lead and team to create engaging concept art.
  • Design hard surface cosmetics that match the game's visual style.
  • Apply principles of industrial design and color theory in concepts.
  • Translate creative direction into clear, production-ready visuals.
  • Create illustrations that enhance narrative and world-building.
  • Utilize 3D tools to aid concept development processes.
  • Contribute to animation and cinematic ideation when needed.

Benefits

  • 3 weeks paid vacation per year to start.
  • 80 hours paid sick leave annually.
  • 16 paid company holidays each year.
  • 10 weeks paid parental bonding leave.
  • Comprehensive medical, dental, and vision insurance.
  • Retirement plan with employer contribution.
Full Job Description
Hard Surface Concept Artist - Apex Legends

We are seeking a Concept Artist I to join the Apex Legends team. In this role, you

will help create compelling visual designs that define the hard surface cosmetics

and visual identity of Apex Legends. You will apply strong artistic fundamentals,

design sensibilities, and storytelling skills to bring ideas to life while supporting

both gameplay needs and the evolving aesthetic of a live service game.

You will work closely with the Hard Surface Concept Art Lead, Art Directors, and

your immediate team to deliver high-quality concept work while collaborating

with external partners to help maintain Apex Legends' visual quality and style

standards. The ideal candidate is a strong visual problem solver who thrives in a

collaborative environment and is passionate about creating bold, iconic designs.

What You'll Do

? Collaborate closely with the Art Lead and immediate team to create

compelling concept art that supports gameplay, player fantasy, and the

Apex Legends experience.

? Design high-quality hard surface cosmetics and assets that align with the

game's established visual language and style.

? Apply a strong understanding of industrial design, weapon design, color

theory, lighting, materials, and perspective in all concept work.

? Translate creative direction into clear, production-ready visual solutions

that can be effectively executed by downstream teams.

? Create illustrations and visual storytelling pieces that communicate

narrative intent and support world-building through asset design.

? Utilize 3D tools to support concept development, including block-ins,

lighting, camera setup, and perspective assistance.

? Contribute to animation, FX, and cinematic ideation when needed,

including basic storyboarding and motion exploration.

? Participate actively in team critiques and feedback sessions, iterating

quickly to improve quality and alignment with project goals.

? Support external development efforts by reviewing outsourced work and

providing actionable feedback to ensure consistency with Apex Legends'

quality and artistic standards.

? Design within gameplay, technical, and production constraints, ensuring

concepts are achievable and production-friendly.

? Stay informed on emerging tools, workflows, and production

methodologies, helping improve efficiency and creative iteration across the

team.

? Contribute to team growth by sharing knowledge, workflows, and best

practices with peers.

Ideally, You Will Have

? 3+ years of experience as a Concept Artist in games, entertainment, or a

related industry.

? A strong portfolio demonstrating exceptional artistic fundamentals,

including design, color, composition, lighting, materials, and perspective.

? Proven ability to create clear, production-ready concepts that effectively

communicate design intent.

? Strong understanding of hard surface design principles, including

industrial and/or weapon design.

? Proficiency with industry-standard digital painting software and

familiarity with 3D tools commonly used in concept workflows.

? Understanding of visual storytelling, composition, cinematography, and

player-facing readability.

? Strong collaboration and communication skills within a multidisciplinary

team environment.

? Ability to incorporate feedback quickly and iterate effectively in a fast-

paced production setting.

? Experience supporting or mentoring junior artists is a plus.

? Openness to learning and adopting new tools, workflows, and emerging

technologies that improve efficiency and creative development.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

1040695

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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