Computer Graphics Engineer

Intuitive Machines LLC

• $95K — $115K *
Aerospace & Defense
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Bachelor's degree in Computer Graphics, Game Design, Computer Science, Aerospace Engineering, or related field
  • 2+ years in 3D visualization, VR/AR/XR development, or game development
  • Proficient in Unreal Engine 5
  • Proficient in Python and C++
  • Familiar with tools like Blender and Maya
  • Team-oriented with strong collaboration skills
  • Excellent communication skills, both written and verbal

Responsibilities

  • Develop and maintain synthetic lunar environments for simulation and visualization
  • Generate high-fidelity images for sensor simulation and mission rehearsal
  • Support mission operations with advanced visualization tools
  • Collaborate with engineers to create datasets for navigation algorithm testing
  • Ensure accuracy of lunar terrain and sensor modeling with partners
  • Document processes and standards for synthetic environment generation

Benefits

  • Opportunity to work on groundbreaking lunar simulation projects
  • Collaborative environment with multidisciplinary teams
  • Access to advanced technology and tools like Unreal Engine 5
  • Involvement in NASA and industry partnerships
  • Potential for career growth in aerospace and technology sectors
Full Job Description
Computer Graphics Engineer

Houston, TX

Responsibilities:

  • Develop and maintain synthetic lunar environments in Unreal Engine 5 for use in simulation, testing, and visualization.
  • Generate high-fidelity synthetic images for sensor simulation, autonomy development, and mission rehearsal.
  • Support mission operations with visualization tools for planning, training, and real-time displays.
  • Collaborate with autonomy engineers to produce synthetic datasets for navigation and perception algorithms testing.
  • Work with NASA and partner companies to ensure accuracy of lunar terrain representation and sensor modeling.
  • Document processes, standards, and technical approaches for synthetic environment generation.


Requirements:

  • Bachelor's degree in Computer Graphics, Game Design, Computer Science, Aerospace Engineering, or related field.
  • 2+ years of work experience in 3D visualization, VR/AR/XR development, game development, or related fields
  • Proficiency in Unreal Engine 5
  • Proficiency in Python
  • Proficiency in C++
  • Familiarity with the 3D art pipeline and tools such as Blender, Maya, or equivalent
  • Ability to work collaboratively with multidisciplinary engineering and software teams.
  • Excellent written and oral communication skills


Preferred Requirements:

  • Experience supporting engineering applications with 3D visualizations
  • Experience supporting engineering applications with VR/XR development
  • Experience using source control such as Git, Perforce, or similar
  • Familiarity with sensor modeling (cameras, LiDAR) and digital integration into synthetic environments
  • Familiarity with lunar and planetary terrain datasets, and converting geospatial data into 3D representations


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