What to expectWe're looking for a character artist to help define how LeLamp looks, moves, and feels - the visual and expressive language that makes a robot read as alive rather than mechanical. You'll work on everything from early concept sketches and mood boards to the motion, gesture, and lighting cues that give the robot its personality, translating character intent into something the hardware and software teams can actually build and ship. This role requires tight, fast-cycling collaboration with electrical, mechanical, and software teams - character decisions here don't stay on paper, they become motor curves, timing, and light behavior. You'll work closely with the CEO and founding team to shape the character identity of LeLamp and the robots that follow.
In this role, you will:
- Create concept art, mood boards, and character studies that define LeLamp's personality and visual identity.
- Collaborate with the hardware team on form factor, silhouette, materials, and color to keep the physical design aligned with the character.
- Design expressive motion - gestures, "emotional" states, and behaviors expressed through movement, light, and sound.
- Prototype and iterate quickly, moving between sketches, renders, and physical mockups.
- Partner with robotics and software engineers to translate character intent into concrete behavior parameters (motion curves, timing, lighting cues).
- Build and maintain style guides and a character bible to keep the robot's expression consistent as the team grows.
- Review hardware and software prototypes against the character vision and give clear, actionable feedback.
- Support brand and marketing assets to keep the character consistent across every touchpoint.
You may be a good fit if you:
- Are pursuing a degree in screen-writing, animation, character design, industrial design, or a related field - or have equivalent hands-on portfolio experience.
- Have a portfolio that shows character design or expressive design work, in 2D or 3D.
- Document clearly and can explain the reasoning behind a design choice, not just the choice itself.
- Are comfortable iterating quickly, moving from rough sketch to testable prototype without waiting for a perfect brief.
- Are genuinely interested in physical products, not just screen-based or purely digital characters.
You will be a strong fit, if you:
- Have designed characters or mascots that had to work within real hardware or physical constraints, not just on a screen.
- Understand core animation principles (timing, weight, squash and stretch, anticipation) and know how to translate them into motors, servos, and lighting.
- Are comfortable collaborating directly with engineers, turning an abstract sense of "feel" into concrete specs they can build against.
- Move quickly through iteration cycles and don't wait for perfect information to make progress.
- Take ownership over your work end to end, from first sketch to a behavior that's live in the robot.
- Work well in small, collaborative teams where character, electrical, and mechanical are in constant conversation.
- Care about what the character enables: warmth, expressiveness, and the feeling that the robot is alive.
The early team becomes the DNA of the company. We set ourselves and others to a high standard, and we respond with kindness when things get hard but keep everyone accountable. This requires us to be curious, creative, and diverse in our thinking and approach.