Skydance

Audio Lead (Games)

Skydance$125K — $165K *
US-AnywhereRemote in Austin, TX
Media
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years leading audio teams on shipped titles
  • Proficient in Unreal Engine and Wwise
  • Experience managing audio vendors and talent
  • Background in adaptive or interactive music systems
  • Knowledge of cross-platform audio requirements
  • Strong communication and advocacy skills
  • Comfortable in a remote-work environment

Responsibilities

  • Define and champion the audio vision for the game
  • Plan and supervise external audio collaborations
  • Review and approve audio assets for quality and consistency
  • Oversee the entire audio production pipeline
  • Collaborate with other leads to integrate audio effectively
  • Partner with engineers to establish audio best practices
  • Focus on enhancing gameplay clarity and emotional impact
  • Manage scheduling, budgeting, and resources for audio efforts

Benefits

  • Flexible remote work options available
  • Collaborative and supportive team environment
  • Opportunities for professional growth and mentorship
  • Focus on creative freedom and innovation
  • Inclusive culture that values diverse experiences
Full Job Description
Currently for this role, we can hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York, North Carolina, Texas, Washington and Canada.

What You'll Do:

We are searching for an Audio Lead to join our core team developing a high-quality AAA single-player story- driven action-adventure game built using the Unreal Engine. As Audio Lead, you will define the creative vision, technical direction, and production standards for all audio in the project. You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative people with strong communication skills who are laser focused on achieving excellent results.

In This Role, You Will

  • Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative, and player experience goals.
  • Plan, source, and supervise external audio partners, composers, voice talent, and vendors as needed.
  • Review and approve audio assets to ensure quality, consistency, and technical performance standards are met, providing clear direction and feedback.
  • Oversee the end-to-end audio pipeline, from concept through implementation and final polish.
  • Collaborate closely with design, engineering, and art leads to ensure audio is fully integrated into gameplay systems and production workflows.
  • Partner with engineering to establish best practices for implementation in Unreal Engine.
  • Focus on clarity, mix balance, emotional impact, and accessibility.
  • Create and maintain documentation, pipelines, and standards that support a sustainable and efficient audio workflow.
  • Own scheduling, budgeting, and resource planning for all audio-related work.


We Are Looking For:

  • Demonstrated experience leading audio teams on shipped PC and/or console titles.
  • Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly).
  • Proven ability to manage vendors, contractors, composers, and voice production.
  • Experience overseeing adaptive or interactive music systems.
  • Deep understanding of cross-platform audio requirements, optimization, and certification considerations.
  • Strong communication skills and the ability to advocate for audio across disciplines.
  • Comfort working in a collaborative, remote-friendly studio environment.
  • A proactive, solution-oriented mindset suited to a small or growing team.


The annual salary range for this position in Los Angeles is $125,000 - $165,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.

We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description.

About Skydance

Skydance Media is an American film and television production company founded by David Ellison in 2010. The company is responsible for producing films such as True Grit, Mission: Impossible ? Ghost Protocol, Star Trek Into Darkness, World War Z, Terminator Genisys, and Geostorm. In addition to film production, Skydance has also produced television shows such as Altered Carbon, Grace and Frankie, and Tom Clancy's Jack Ryan.
Learn more about Skydance
Size
800 employees
Industry

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