Associate Tech Director, World Systems

Activision Blizzard, Inc.

$158K — $293K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 10+ years of game engineering experience, including 3+ years in a leadership role
  • Proven leadership and team management skills with cross-functional collaboration
  • Experience shipping large, AAA game systems with a focus on quality and efficiency
  • Proficient in C++ with skills in debugging and performance optimization
  • Strong understanding of gameplay architecture and modern software engineering practices
  • Ability to navigate uncertainty and manage changing priorities
  • Effective communicator with a focus on feedback and collaboration.

Responsibilities

  • Collaborate with discipline directors to define the vision for World Systems development
  • Support cross-functional teams in creating complex gameplay scenarios
  • Direct day-to-day efforts of the World Systems team to maintain productivity
  • Drive the development of content creation tools for quality outcomes
  • Ensure engineering teams align with content creators to meet shared goals
  • Recruit and mentor engineers to foster innovation and teamwork
  • Oversee technical quality, stability, and performance of World Systems.

Benefits

  • Hybrid work environment, combining remote and on-site work
  • Opportunity for team leadership and mentorship
  • Access to a collaborative and innovative work culture
  • Participation in developing a complex content-rich world
  • Contribution to high-quality gameplay experiences at scale.
Full Job Description
Team Name:
Unannounced Project

Job Title:
Associate Tech Director, World Systems

Requisition ID:
R028070

Job Description:

We are seeking an experienced Associate Technical Director,World Systems to help us build robust toolset and flexible game systems to create a large and content rich world, present players with interesting missions and challenges. If you are excited to build pragmatic technology that enables the team to produce unforgettable high-quality experiences at scale, we need you!

This role offers a hybrid work week, with a mix of work-from-home and on-site days, based out of our Irvine, CA location.

Responsibilities

  • Collaborate with other discipline directors to establish, drive and deliver on World Systems vision and development roadmap


  • Support cross-functional gameplay and content teams in bringing their vision to life, creating an interesting, complex, and challenging world


  • Prioritize, review and direct work of a cross-disciplinary World Systems team on a day-to-day basis


  • Drive architecture and content creation toolset to ensure team productivity and high quality of results


  • Ensure engineering team is collaborating with content creators and other gameplay teams to understand their needs and develop an aligned technical approach


  • Hire and grow engineers and engineering leaders, providing guidance and fostering a collaborative, innovative environment


  • Direct responsibility for technical quality, stability and performance of World Systems implementation


  • Partner with other leads and directors to improve team culture, align technical approach and provide direct support when needed


Requirements

  • 10+ years of experience in game engineering, with at least 3 years in a leadership or managerial role within the gaming industry or a related field


  • Proven ability to lead and inspire a team, manage multiple projects, and collaborate effectively with cross-functional teams


  • Experience shipping large game systems and content workflows for a modern, large-scale AAA game with focus on long-term maintenance, efficiency and quality


  • A proactive mindset focused on quality, continuous improvement, and stewardship driving development with clear requirements and pragmatic plans


  • Advanced proficiency in C++ programming, debugging, profiling, and performance optimization


  • Strong understanding of gameplay architecture, real-time systems, and modern software engineering practices


  • Experience finding success and alignment when faced with uncertainty and conflicting or evolving priorities


  • Communicating ideas clearly, learning from others, and giving meaningful feedback


  • Experience with performance analysis and code / content optimization workflows


Extra Points

  • Experience working with Unreal Engine


  • Shipping games on multiple platforms, including consoles


  • Familiarity with Blizzard games and Blizzard's approach to gameplay quality.


In the U.S., the standard base pay range for this role is $158,500.00 - $293,226.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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