Electronic Arts Inc

Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset & World Data Systems

Electronic Arts Inc • $122K — $170K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 7+ years of experience in technical art or game development, especially with AAA titles
  • Strong understanding of game art and content production pipelines
  • Familiarity with 3D asset formats and transformations
  • Experience with engines like Frostbite, Unreal, or Unity
  • Proficiency in Python or another scripting language for automation
  • Skilled in developing asset-processing tools
  • Knowledge of machine learning data requirements and neural systems is a plus

Responsibilities

  • Design and implement workflows to extract various game assets from content pipelines
  • Preserve critical relationships and hierarchies within the game content
  • Organize world information like collision and navigation settings
  • Define asset representations usable in machine learning workflows
  • Build automated validation systems for asset integrity
  • Connect asset data with relevant source and scene metadata for researchers
  • Identify and handle restricted content appropriately
  • Collaborate with teams to streamline data organization and accessibility

Benefits

  • 3 weeks vacation per year to start
  • 10 days sick leave per year
  • Paid top-up to EI/QPIP benefits for new parents
  • Extended health, dental, and vision coverage
  • Life and disability insurance
  • Retirement plan for regular full-time employees
  • Potential eligibility for bonuses and incentive programs
Full Job Description
Description & Requirements

As a Technical Artist, you will operate at the intersection of art, game technology, and machine learning data. You will develop workflows that extract, organize, normalize, and validate structured assets and world information from EA content pipelines for use in research.

You will bring an end-to-end understanding of how game assets are authored, assembled, transformed, and rendered. You will partner with artists, engineers, and researchers to preserve the relationships and semantics that make extracted content useful for neural motion, world models, neural rendering, and environment or level-layout research.

This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver.

You will report to the Lead Technical Director.

Responsibilities:
  • You will design and implement workflows to extract meshes, materials, textures, rigs, animation, levels, prefabs, and related metadata from game content pipelines.
  • You will preserve scene hierarchy, transforms, dependencies, variants, coordinate systems, units, and other relationships required to reconstruct content correctly.
  • You will extract and organize world information such as collision, navigation, cameras, lighting, environmental settings, and level composition.
  • You will define representations and interchange formats that make game assets usable by machine learning and research workflows.
  • You will build automated validation that confirms extracted assets and scenes maintain expected visual, structural, and technical fidelity.
  • You will connect asset and world data to relevant source, build, scene, and capture metadata so researchers can understand provenance and context.
  • You will identify third-party, licensed, sensitive, or otherwise restricted content and support appropriate filtering and handling.
  • You will partner with infrastructure and data teams to organize extracted content within established storage and discovery systems.
  • You will collaborate with researchers across neural motion, world models, neural rendering, and environment generation to turn repeated needs into reusable workflows.

Qualifications:
  • 7+ years of technical art, content-pipeline, tools, or related game-development experience, including experience on AAA titles
  • Strong understanding of end-to-end game art and content production pipelines
  • Experience with 3D asset formats, scene graphs, materials, textures, rigs, animation, level data, and coordinate-system transformations
  • Experience with major engines such as Frostbite, Unreal, Unity, or proprietary technology
  • Proficiency with Python or another scripting language used for content-pipeline automation
  • Experience developing or extending DCC, engine, or asset-processing tools
  • Experience validating visual and technical fidelity across asset conversions or pipeline stages
  • Familiarity with machine learning data requirements, neural rendering, motion systems, world models, or procedural world-building is beneficial


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Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

1449

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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