Electronic Arts Inc

Anti-Cheat Engineer - Compatibility

Electronic Arts Inc$99K — $129K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years of experience with C++ or other low-level programming languages.
  • 2+ years of experience debugging crashes through memory dumps.
  • 2+ years of experience using WinDbg and DebugView.
  • Experience developing software compatible with multiple end-user hardware and software environments.

Responsibilities

  • Investigate bugs, compatibility, and performance issues reported by game studios and partners.
  • Develop and deliver fixes to enhance Javelin anti-cheat software compatibility.
  • Use modern debugging tools to resolve technical support problems.
  • Collaborate to promote fair play and support the security of EA's gaming community.

Benefits

  • 3 weeks of paid time off per year to start.
  • 80 hours of sick time per year.
  • 16 paid company holidays per year.
  • 10 weeks paid time off to bond with baby.
  • Medical, dental, and vision insurance.
  • Life and disability insurance.
  • 401(k) plan.
Full Job Description
Description & Requirements

Location: Hybrid. Remote work may be possible

Reports to: Sr. Manager, Anti-Cheat Engineering
Job Summary:

Join us at Electronic Arts, where you will help protect the integrity of play for millions of players worldwide. As part of the SPEAR Anti-Cheat Engineering team, you will improve our Javelin anti-cheat technology, ensuring fair and secure experiences across multiple PC titles. You will report to the Sr. Manager, Anti-Cheat Engineering and collaborate with us to defend our games, data, and infrastructure.
Responsibilities:
  • You will investigate bugs, compatibility, and performance issues reported by our game studios and partners.
  • You will develop and deliver fixes to improve Javelin anti-cheat software compatibility with diverse hardware and software.
  • You will use modern debugging tools to resolve technical support problems raised by customers and internal teams.
  • You will collaborate with us to promote fair play and support the security of EA's global gaming community.
Required Qualifications:
  • 3+ years of experience with C++ or other low-level programming languages.
  • 2+ years of experience debugging crashes through memory dumps.
  • 2+ years of experience using WinDbg and DebugView.
  • Experience developing software compatible with multiple end-user hardware and software environments.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* Washington (depending on location e.g. Seattle vs. Spokane) *$99,100 - $129,800 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

1449

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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