Electronic Arts Inc

Advanced Software Engineer, Online Services - American Football

Electronic Arts Inc$110K — $130K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 6+ years in software development focusing on C#/.NET and C++ for Unreal Engine.
  • Experience with multi-threaded/concurrent architectures.
  • Familiarity with database technologies such as MySQL, SQL, and Redis.
  • Knowledge of networking protocols including TCP/IP and UDP.
  • Bachelor's degree in Computer Science or equivalent experience.

Responsibilities

  • Leverage EA's Digital Platform to implement server features and services.
  • Create and maintain client code to enhance multiplayer experiences.
  • Optimize both client and server systems for performance and reliability.
  • Design architecture and infrastructure improvements for live systems.
  • Collaborate with partner teams to establish and maintain online infrastructure.
  • Own full stack experiences from UI to backend services and databases.

Benefits

  • Hybrid/Onsite work environment in Orlando, FL or Madrid, Spain.
  • Opportunity to work with cutting-edge gaming technologies and platforms.
  • Engagement in a fast-paced, action-oriented development team.
  • Involvement in the full lifecycle of game development from concept to deployment.
Full Job Description
Description & Requirements

The Online Software Engineer will help build networked game experiences for EA Sports titles. We are looking for engineers who enjoy prototyping, planning, implementing, and maintaining amazing new features and technology for a fast paced, action oriented multiplayer sports game. This role involves both C++ Unreal game development and C# .NET web services. You will report to a Software Engineering Manager and work with your Technical Lead to estimate, build and improve projects. You will be focused on delivering excellent game experiences through efficient and effective code, from the customer-facing experience through to the backend services that power those experiences.

This role will be Hybrid/Onsite in Orlando, FL or Madrid, Spain

Your Responsibilities:
  • Leverage EA's Digital Platform technologies to implement server features, components, and services.
  • Create and maintain client code to support features and improve multiplayer experiences.
  • Optimize client and server online systems to improve latency, reliability, scalability, performance, and memory.
  • Design and iterate on architecture and infrastructure improvements for live systems and workflows.
  • Work closely with partner teams to stand up and maintain online infrastructure and services for the title.
  • Own experiences through the full stack, from UI in the game client all the way to the backend services and databases that power those experiences

Your Qualifications
  • 6+ years of experience in software development with a strong proficiency in both C#/.NET for backend services and C++ for Unreal Engine game development.
  • Experience developing in and debugging multi-threaded/concurrent architectures.
  • Familiarity with database technologies (e.g. MySQL, SQL, Redis).
  • Knowledge of networking protocols (e.g. TCP/IP, UDP).
  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.

Pluses:
  • Experience with networked applications or features (client/server and/or peer-to-peer).
  • Experience working with Microsoft, Sony, or Nintendo game consoles.
  • Experience with network optimization and improving service reliability
  • Experience with log analysis and tools such as Splunk.
  • Experience with Linux.
  • Experience with Visual Studio and deep knowledge of the debugging tools.


Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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