3D Artist

Tolan

$70K — $95K *
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of experience in 3D modeling and texturing for games or interactive media
  • Exceptional craft in creating stylized 3D assets with a polished aesthetic
  • Ability to enhance concepts through 3D modeling within broader product context
  • Comfortable working across different areas like lighting, VFX, and optimization
  • Experience in performance optimization for mobile 3D environments

Responsibilities

  • Model and texture diverse 3D assets including characters, props, and environments
  • Tune materials and shaders for stylized, expressive outcomes
  • Own and manage assets from initial design through Unity integration
  • Collaborate with art and engineering teams to realize features
  • Incorporate user feedback to inform and adapt the production process

Benefits

  • Opportunity to contribute to a unique and rich 3D world for a mobile audience
  • Collaboration within a small, dynamic team environment
  • Hands-on role offering wide-ranging responsibilities and challenges
  • Chance to shape the emotional and expressive qualities of 3D assets
  • Fostering creativity and innovation in a project-driven atmosphere
Full Job Description
The Role

We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful, production-ready models and textures yourself, then help bring them into the product.

This is a hands-on role. We need someone with world-class modeling and texturing skills. But we're a small team building a real-time companion on mobile, so the best person for this role is comfortable working in many different areas of the project.
What You'll Do
  • Model and texture characters, accessories, props, environments, and world objects that define the Tolan experience.
  • Tune materials, shaders, lighting setups, and VFX to create a stylized, expressive and rich world.
  • Own assets from early exploration through final Unity integration.
  • Work closely with art and engineering to turn ideas into shipped features.
  • Use user feedback and data to shape how and what you build.
Who We're Looking For
  • World-class modeler and texture artist. You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of view.
  • Excellent design sense. You can look at a concept and make it better through the 3D modeling process. You consider broader product context.
  • Small team generalist. You're happiest when the job crosses boundaries: modeling, texturing, materials, optimization, lighting, or VFX.
  • Emotionally driven. You care about personality and expression in your work. The best Tolan assets should make people feel something.
  • Strong portfolio. You have a body of work that shows exceptional craft, especially in stylized 3D modeling and texturing.
  • Performance-aware. You understand texture memory, draw calls, poly budgets, batching, LODs, compression, and the tradeoffs that make mobile 3D feel alive.
Bonus Points If You
  • Have worked on character-driven products where personality and expressiveness matter.
  • Have shipped products built in Unity(++) or Unreal(+).
  • Have experience working with blendshapes, shaders, and/or VFX from scratch.
  • Have shipped stylized 3D work on mobile, games, AR/VR, or real-time interactive products.
  • Can write tools or scripts in C# or using AI to speed up the production process.

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