Second Dinner Studios

UI/UX Director, Unannounced Super Fun Video Game

Second Dinner Studios$220K — $260K *
US-AnywhereRemote in United States
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years in UI/UX design, particularly for mobile games
  • Experience with Match-3 or puzzle game development
  • Strong skills in designing high-quality UI elements
  • Excellent communication skills to energize and lead teams
  • Proficiency in game engines for direct involvement in design

Responsibilities

  • Lead the UI/UX team, aligning designs with the creative vision of the game
  • Collaborate with designers, artists, and developers for seamless UI/UX integration
  • Incorporate player feedback to continuously enhance UI/UX during development
  • Maintain robust design documentation for UI elements
  • Create prototypes and wireframes for design testing
  • Direct motion design for engaging UI interactions
  • Ensure visually appealing and intuitive end product

Benefits

  • Comprehensive medical, dental, and vision insurance fully covered for employees
  • 401(k) contributions with immediate enrollment
  • Generous 16 weeks of paid parental leave
  • Home office improvement bonus to support remote work setups
  • Paid vacation and sick leave with company shutdowns for summer and winter holidays
  • Up to 10 covered sessions with BetterHelp each year
  • Remote-first work with designated overlap hours for collaboration
  • Engaging company events throughout the year, both in-person and virtual
Full Job Description
This Specific Team (It's a New Game!)

We're working on something new, with a wildly exciting partner. The team is pretty small right now (~20 rad folks), so you can make a HUGE impact helping shape this thing. We just passed a big milestone and are ready to step on the gas.

Here's Where YOU Come In

As UI/UX Director, you will lead our glorious UI/UX team to new and wondrous heights! You'll help create a vision for an incredible-looking UI and ultra-intuitive UX. You'll get the team so, so jazzed about your vision and your plan to get us there.

Let's hang out and build something rad that we can all be proud of.

What You'll Do:
  • Provide leadership for the mobile game's UI/UX, ensuring alignment with the game's creative vision and player experience goals.
  • Lead and direct the UI/UX team.
  • Collaborate closely with game designers, artists, and developers to integrate UI/UX seamlessly into the overall game design. Work with the team to redesign things that you think are going to make the UX bad. Or help them redesign it.
  • Implement player feedback to refine and optimize the UI/UX throughout the game development process.
  • Develop and maintain design documentation for UI patterns and elements.
  • Document and communicate design decisions, rationale, and guidelines to ensure a shared understanding among the development team.
  • Create interactive prototypes and wireframes to test and iterate on design concepts.
  • Design tests and utilize data to refine and optimize the UI/UX throughout the game development process.
  • Direct motion design through storyboards or prototypes for fun and intuitive UI transitions and interactions
  • Make it look and feel great
  • Put it in the build

Does this sound like you?
  • You have crafted intuitive and fun User Interfaces on Mobile
  • You have experience in Match-3 or other puzzle games
  • You can render high quality UI elements
  • You get people psyched about your bold new ideas
  • Everyone who works with you says "oh wow, they've got this".
  • You like working directly in a game engine

If so, please apply, because if not, we will be really sad that we missed out on getting to meet you, and then you'll feel all this guilt, and it'll weigh on you, and you know what, it really is just better if you apply.

The total compensation for this position includes a new hire offer base salary range of $220,000 - $260,000 USD + equity + comprehensive benefits + potential for discretionary performance bonuses.

Individual pay within this salary range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. We can answer any questions about new hire total compensation during the hiring process.

An overview of the benefits and perks at Second Dinner:
  • Medical, Dental, and Vision insurance plans with Second Dinner paying 100% of premiums for employees and 75% for dependents for many plans
  • 401(k) contribution with no waiting period
  • 16 weeks paid parental leave with no waiting period
  • Home office improvement bonus
  • Paid Vacation & Sick time
  • Up to 10 BetterHelp sessions covered each benefits plan year
  • Remote-first with core overlap hours between 10AM and 4PM PT
  • Company Summer Holiday shutdown (week of July 4)
  • Company Winter Holiday shutdown (Dec 25-Jan 1)
  • Company Events - In-person all-hands gathering, and virtual events throughout the year


About Second Dinner Studios

Disney's Hollywood Studios is a theme park at the Walt Disney World Resort in Bay Lake, Florida, near Orlando. It is owned and operated by The Walt Disney Company through its Parks, Experiences and Products division. Based on a concept by Marty Sklar, Randy Bright, and Michael Eisner, the park opened on May 1, 1989, as the Disney-MGM Studios Park, and was the third of four theme parks built at Walt Disney World. Spanning 135 acres, the park is dedicated to the imagined worlds from film, television, music, and theatre, drawing inspiration from the Golden Age of Hollywood. Disney's Hollywood Studios was initially developed as both a theme park inspired by show business and an operating production studio, with active film and television production services, an animation facility branch, and a functioning backlot. Construction on the combined park and studio began in 1987, but was accelerated when the construction of the similarly-themed Universal Studios Florida began a few miles away. To increase public interest and the variety of film representation within the park, Disney entered into a licensing agreement with Metro-Goldwyn-Mayer, from which the park's original name was derived. The park's production facilities were removed throughout the 2000s, and many of the park's soundstages were retrofitted for newer attractions and guest use. The park's current name took effect in 2008, with the removal of the MGM-branding throughout the park. In the 2010s, the park began to distance itself from the original studio backlot intention and entered a new direction of immersive theming and attraction development inspired by imagined worlds from Hollywood storytellers.
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