Simulation Researcher/Engineer

Luma

$130K — $155K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Strong background in robotics simulation, computer graphics, physics-based modeling, or generative 3D.
  • Fluency in Python and C++ programming languages.
  • Deep familiarity with at least one production physics engine such as Isaac Sim, MuJoCo, or Bullet.
  • Proven track record of building usable simulation systems.

Responsibilities

  • Design visually rich and physically plausible simulation environments.
  • Build evaluation harnesses to assess world model efficacy for robot training.
  • Develop differentiable and GPU-accelerated simulation pipelines.
  • Drive the generation of assets, scenes, and tasks.
  • Collaborate with researchers in world models and policy learning.

Benefits

  • Opportunity to work at the forefront of generative and physics simulation.
  • Engagement in a collaborative environment with expert researchers.
  • Potential to contribute to cutting-edge robotics technology.
  • Involvement in diverse projects that push the boundaries of existing simulation methods.
Full Job Description
You'll help define the simulation substrate Luma uses to train general-purpose robot policies - a faithful, controllable simulation of the world built on our generative video and 3D models. You'll sit at the boundary between generative models and classical physics simulation, and decide where each one earns its keep.

It's a role at the edge of generative rollouts and physics engines, building environments and evaluation harnesses trainable at scale. It fits someone with real simulation-systems experience who's shipped tools other people used. If you want a pure-research or pure-graphics seat, this lives in the hybrid between them.

What You'll Own
  • Design simulation environments that are visually rich, physically plausible, and trainable at scale - a hybrid of generative rollouts and physics-engine scenes.
  • Build the evaluation harness that shows whether the world model is good enough to train robots on (sim-to-real gap, physical consistency, long-horizon coherence).
  • Develop differentiable and GPU-accelerated simulation pipelines where they unlock new training signal.
  • Drive the asset, scene, and task generation pipelines, including using Luma's own generative stack to bootstrap diversity.
  • Collaborate with world-model researchers upstream and policy-learning researchers downstream.

First 90 Days

One way the first 90 could unfold.
  • Days 1-30 - Immerse & Diagnose: Learn the generative stack and where physics simulation and generative rollouts each fit.
  • Days 30-60 - Ship & Validate: Build a first hybrid simulation environment and an evaluation harness for it.
  • Days 60-90 - Scale & Systemize: Scale the asset, scene, and task pipelines and make the eval a reliable training signal.

What You Bring
  • A strong background in robotics simulation, computer graphics, physics-based modeling, or generative 3D, by degree or practical record.
  • Fluency in Python and C++, and deep familiarity with at least one production physics engine (Isaac Sim/Lab, MuJoCo, Bullet, PhysX, Drake).
  • A track record building simulation systems other people actually used.

Nice to Have
  • Research on sim-to-real transfer, domain randomization, differentiable simulation, or neural-rendering-based simulation.
  • A game engine, CGI, animation, or photogrammetry background.
  • Publications at top venues (CoRL, RSS, ICRA, NeurIPS, SIGGRAPH).

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