2k Games

Senior Technical Animator

2k Games$99K — $147K *
Media
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 6+ years of experience as a Technical Animator or Rigging TD in games or related industries.
  • Strong knowledge of rigging and skinning for body and facial systems.
  • Solid understanding of human anatomy, deformation, and animation principles.
  • Proficiency in Maya and MotionBuilder.
  • Strong scripting ability in Python (C++ is a plus).
  • Proven experience integrating character rigs into Unreal Engine.
  • Familiarity with Control Rig, Metahuman, and Unreal animation systems.

Responsibilities

  • Design, create, maintain and optimize character body and facial rigs for gameplay and cinematic assets.
  • Define and implement asset binding and skinning pipeline to support Character Art and Animation teams.
  • Collaborate with animators to ensure rigs meet animation quality and usability needs.
  • Build and maintain body and facial rigging pipelines and tools, including FACS-based facial systems.
  • Build and maintain animation mocap processing pipelines and animation databases.
  • Work with engineering to ensure character assets function efficiently in runtime environments.

Benefits

  • Full range of medical benefits.
  • Financial plans offered.
  • Potential for bonuses and/or equity awards.
Full Job Description
What We Need

As a Senior Technical Animator at 2K Sports Lab, you will help bridge the gap between our engineering, animation and art teams through technical precision, anatomical insight, and creative problem-solving. This role requires proven experience and artistic versatility to handle a variety of technical animation challenges. You'll help shape the character rigging pipeline, build high-quality body and facial rigs with clean skinning for both gameplay and cinematics, and ensure they integrate seamlessly into Unreal Engine.
What You Will Do
  • Design, create, maintain and optimize character body and facial rigs for gameplay and cinematic assets.
  • Define and implement asset binding and skinning pipeline to support the Character Art and Animation teams.
  • Collaborate with animators to ensure rigs meet animation quality and usability needs.
  • Build and maintain body and facial rigging pipelines and tools, including FACS-based facial systems.
  • Build and maintain animation mocap processing pipelines and animation databases.
  • Work with engineering to ensure character assets function efficiently in runtime environments.
Who We Think Will Be A Great Fit
  • 6+ years of experience as a Technical Animator or Rigging TD, in games or related industries.
  • Strong knowledge of rigging and skinning for both body and facial systems.
  • Solid understanding of human anatomy, deformation, and animation principles.
  • Proficiency in Maya and MotionBuilder.
  • Strong scripting ability in Python (C++ is a plus).
  • Proven experience integrating character rigs into Unreal Engine.
  • Familiarity with Control Rig, Metahuman, and Unreal animation systems.
Beneficial Qualifications
  • Experience in character simulation (cloth, muscle, hair).
  • Familiarity with motion capture pipelines
  • Experience developing rigging tools or facial solvers for real-time performance.
  • Experience with Cloth rigging and simulation

The pay range for this position in British Columbia at the start of employment is expected to be between CAD $99,800 and CAD $147,680per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews, and when emailing, we only use 2K.com accounts.

About 2k Games

2K Games is an American video game publisher based in Novato, California. The company was founded in January 2005 by Take-Two Interactive, and is best known for publishing the NBA 2K series of basketball games. Other popular franchises published by 2K Games include the Borderlands series, the BioShock series, and the Mafia series. The company has also published several licensed games based on popular movies and TV shows, such as The Walking Dead and WWE.
Learn more about 2k Games
Size
500 employees
Industry

Similar Jobs

More Jobs at 2k Games

More Media Jobs

Find similar Senior Technical Animator jobs: