Product Designer II

Deepgram

• $100K — $120K *
US-AnywhereRemote in United States
Information Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Strong UI craft with a portfolio demonstrating visual and interaction judgment
  • Experience managing feature-level work from direction to production handoff
  • Fluency in design systems and ability to identify when patterns do not fit
  • Clear written communication skills, including decision rationale
  • Comfortable with technical or abstract product surfaces
  • Familiarity with AI tools in daily practice

Responsibilities

  • Design and refine UI for Playground and Console experiences based on defined problems
  • Support senior designers on feature work, managing assigned pieces independently
  • Adapt to design needs across various product surfaces as required
  • Apply the Cosmos design system consistently while addressing edge cases
  • Document design decisions clearly for team and engineering understanding
  • Provide regular updates and constructive feedback during critiques
  • Utilize AI and design tools in daily tasks and share insights with the team

Benefits

  • Flexible work environment with a focus on execution
  • Opportunity to work closely with senior designers on impactful projects
  • Exposure to a variety of design challenges across multiple surfaces
  • Chance to build fluency in a design system and developer audience
  • Engagement with cutting-edge AI tools and technologies
Full Job Description
Note: This is a remote role based in Pacific Time, with a preference for candidates located in San Francisco.

About The Role

Playground and Console are where developers meet Deepgram for the first time. Our redesigns are shipping into development now, and both surfaces have steady, real UI work ahead of them.

We're looking for a Product Designer to own that execution. You'll work alongside our senior designers on feature-level work, take assigned pieces end to end once the direction is set, and float to whichever surface needs design hours that week. The work is well-defined and it matters: it is the first impression of the product for most of the people who use it.

This role is deliberately flexible. You'll build fluency in our design system, our developer audience, and our product faster than you would sitting on one surface for a year, and you'll be the reason senior designers get to stay on the problems only they can solve.

You'll report directly to the Director of Product Design.

Your first chapter: feature-level UI across Playground and Console, running on Cosmos, our design system.

What You'll Do
  • Design and refine UI across the Playground and Console experiences, working from a defined problem and a general solution direction
  • Support senior designers on feature work, taking assigned pieces end to end with minimal guidance once the approach is set
  • Pick up design work wherever capacity is needed, across product surfaces
  • Apply Cosmos consistently, and exercise judgment on the edge cases the system does not answer yet
  • Document the why alongside the what, so your decisions are legible to the team and to engineering
  • Give regular updates, present your rationale in critique, and give your peers feedback worth having
  • Use our AI and design tooling in your day-to-day work, and share what you learn with the team


You'll Love This Role If You
  • Take pride in execution, and care whether the spacing is right
  • Want range early, across multiple surfaces and problem types, rather than one narrow lane
  • Like designing for developers, and find technical products more interesting than intimidating
  • Want to learn from senior designers by working next to them on real work
  • Are excited to move at the pace of AI and figure out where these tools genuinely help


It's Important To Us That You Have

We care more about expertise and leadership than years of experience.
  • Strong UI craft, with a portfolio that shows clear visual and interaction judgment
  • Experience taking feature-level work end to end, from direction through production handoff
  • Fluency working inside a design system, and the judgment to know when a pattern does not fit
  • Clear written communication, including the reasoning behind your decisions
  • Comfort with technical or abstract product surfaces
  • AI tools already in your daily practice, with a view on where they help


It Would Be Great If You Had
  • Experience designing for developers or technical users, including APIs, SDKs, documentation, or console workflows
  • Exposure to B2B SaaS with both self-serve and enterprise motions
  • Prototyping skills beyond static screens
  • Experience contributing to a design system rather than only consuming one
  • Curiosity about voice, audio, or real-time products

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