MTS - Design Engineer

Poke

$100K — $150K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of design experience in web and mobile applications
  • Proficient in design tools like Figma or Paper and coding languages like Next.js/React
  • Strong portfolio showcasing a range of digital products, particularly marketing surfaces and UI
  • Ability to articulate design decisions and demonstrate taste with examples
  • Experience with accessibility and performance in design practices

Responsibilities

  • Own the end-to-end design surface of Poke including the website and landing pages
  • Design marketing surfaces that enhance user sign-up rates
  • Create user interface designs for the recipe gallery and other consumer interactions
  • Develop brand identity and motion elements including animations and illustrations
  • Prototype ideas in code and ensure high-quality delivery across multiple platforms

Benefits

  • Opportunity to work on diverse projects that impact user engagement
  • Collaborative work environment with a high talent bar
  • Focus on personal ownership of design processes
  • Potential for involvement in shaping brand and product identity
  • Encouragement of creativity and personal expression in design work
Full Job Description
The Context

Poke is moving fast and the surface area is moving with it. Poke.com, the recipe gallery and landing pages, the integration library, upsell flows, and the brand itself, to name a few. We want someone who designs and builds, taking an idea from concept to live by EOD.

The Role

You own Poke's design surface end to end. You navigate the full stack of design and frontend, but you go deep in at least one of these areas:
  • Marketing surfaces: Poke.com, landing pages, campaign pages, the surfaces that decide whether someone signs up.
  • Consumer product UI: Recipe gallery, get-started flows, channel selection, upsell pages, the surfaces users actually interact with on the web.
  • Brand and motion: Identity, illustration, animation, interaction design across web and native.


What we're looking for
  • Taste. You can show us five products you love and explain exactly why. Ours include Arc, Raycast, Conductor, and Things.
  • Craft on both sides. You design in Figma or Paper, prototype in code, and ship in Next.js/React, SwiftUI is a plus. You care about polish, motion, accessibility, and performance.
  • Platform thinking. You think in primitives, not just features. You build solutions that solve today's product needs while unlocking ten future use cases.
  • Low ego. The talent bar is high, but no important problem is beneath us.


Something Else

Send us the work. Live URLs, prototypes, screenshots, motion reels. We care more about what you have built than where you built it.

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