Lead VFX Artist - Raven - Middleton, WI

Activision Blizzard, Inc.

$99K — $183K *
Media
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 8+ years of Visual Effects experience, 2+ years in a lead role in game development or related fields.
  • Expertise in game engines and particle effects tools (Unreal, Unity, or equivalent).
  • Strong proficiency in 2D and 3D software (Photoshop, After Effects, Maya, etc.).
  • In-depth knowledge of rigid body and fluid simulations, shader development, and VFX workflows.
  • An inspiring reel showcasing realistic visual effects and problem-solving in development.

Responsibilities

  • Collaborate with the Art Director to enhance environments and cinematics.
  • Lead the team in crafting and implementing engaging particle effects systems.
  • Ensure high visual and technical quality in AAA-level VFX.
  • Prototype VFX systems and streamline workflows to meet gameplay needs.
  • Drive research and development in VFX, advocating for best practices and visual standards.
  • Guide team execution and iterations on VFX tasks with effective feedback.
  • Communicate effectively with cross-disciplinary partners to ensure quality and efficiency.

Benefits

  • Comprehensive health insurance (medical, dental, vision, life, and disability).
  • 401(k) plan with company match, along with tuition reimbursement and donation matching.
  • Generous paid time off: holidays, vacation, sick leave, and parental leave.
  • Mental health and wellness programs, fitness initiatives, and game discounts.
  • Potential relocation assistance for geographic moves related to the job.
Full Job Description
Job Title:
Lead VFX Artist - Raven - Middleton, WI

Requisition ID:
R028050

Job Description:

Your Mission

Raven Software is seeking a highly capable, motivated Lead VFX Artist to play a key role on our team, partner across disciplines, and shape compelling visual effects. We are looking for a driven, trusted, and autonomous leader to own VFX development initiatives, guiding a world-class team of VFX Artists to solve technical and creative challenges and deliver industry-leading visual effects for the blockbuster Call of Duty franchise.

Qualified candidates will be adaptable to evolving development needs, possess excellent communication skills, navigate the technical and creative challenges of VFX development, and deliver visual effects at the scale, quality, and complexity expected of a AAA blockbuster franchise. They will partner with some of the most talented and passionate developers in the industry to mentor artists, lead the team, and drive excellence. Above all, we are looking for an innovative and dedicated teammate to help tell our story.

This role is based in our Middleton, WI office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs.

What you bring to the table

The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Therefore, this role includes, but is not limited to, the following responsibilities:

  • Work closely with the Art Director to bring ambience, life, and drama to environments, gameplay, and cinematics.
  • Lead a team to craft and implement compelling particle effects and systems that communicate essential game information.
  • Drive visual and technical quality to deliver cutting-edge, AAA-worthy VFX.
  • Prototype VFX systems, particle materials, and improve workflows to achieve the desired tone and gameplay needs.
  • Spearhead VFX R&D efforts, partnering with experts within and across disciplines to champion best practices and visual targets.
  • Take high-level direction and guide your team through day-to-day execution, iteration, and feedback on VFX tasks and initiatives.
  • Partner with artists, designers, and programmers to be a trusted champion of performance, efficiency, and quality.
  • Inspire and mentor others as a role model of initiative, accountability, and attitude.
  • Foster a thriving team with open communication, constructive feedback, and development opportunities.
  • Hold a high bar for quality, execution, and accountability while fostering artist growth.
  • Collaborate with Production to plan team goals, forecast milestone deliveries, and identify resource needs.
  • Clearly communicate risks, mitigations, and updates while maintaining effective working relationships across the studio.


Player Profile
  • 8+ total years of Visual Effects experience, with 2+ years in a Lead role, in real-time game development or equivalent experience in film/television.
  • Lead by example with a passionate and egoless attitude that welcomes feedback and enjoys a collaborative, iterative, fast-moving and adaptive workflow.
  • Ability to quickly learn new software and adapt to proprietary tools.
  • Excellent communication, collaboration, and problem-solving skills.
  • Expert experience with game development engines and particle effects tools (Unreal, Unity, or equivalent proprietary engines).
  • Strong experience with relevant 2D and 3D software (Photoshop, After Effects, Maya, Max, Houdini, Substance Designer, EmberGen, or similar tools).
  • Strong understanding and application of rigid body and fluid simulations, post-processing, and shader development for visual effects creation.
  • Strong understanding of modern game VFX workflows and emerging industry trends.
  • An inspiring reel demonstrating strong, realistic visual effects, modern development workflows, and creative solutions to development challenges.


Extra Points
  • Experience working with the Call of Duty tools or other proprietary engines.
  • Experience in a secondary area such as modeling, animation, or lighting.
  • Experience with basic scripting.
  • Experience with procedural workflows and tools.
  • Understanding of real-time physics systems.
  • Familiarity with performance optimization for console and PC.
  • Passion for the Call of Duty franchise.
  • Strong traditional art foundation.


Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.


Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $99,200.00 - $183,520.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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