Position Summary:AGBO is looking for a Lead VFX Artist to help establish and execute our visual effects style and system designs across the game. This is a hands-on leadership role. Bringing both strong artistic instincts and a technical, process-driven mindset to this role you9ll collaborate closely with art leadership and partner teams to build an approach to effects that9s cohesive and built to scale as the game grows. The role will balance hands-on creative work and enjoys the kind of planning and documentation that helps a whole team move faster by codifying processes and best practices.
Key Responsibilities: - Drive VFX quality and the visual bar across the game, partnering with art leadership to set and maintain the creative standard
- Act as the primary point of creative and technical accountability for VFX output; Guide and mentor VFX staff
- Design and architect reusable, scalable VFX systems across the game features and initiatives - built to support fast iteration today and reliable production as the game grows
- Create high-quality, action-oriented VFX for core gameplay moments as well as localized effects for specific characters and in-world assets
- Collaborate cross-departmentally with gameplay and art deliver VFX that support each teams9 goals without compromising visual consistency
- Build and document the processes, workflows, and technical standards that guide VFX production
- Provide creative and technical direction to outsource/ co-dev studios supporting VFX production
- Advocate for VFX needs in cross-discipline planning, ensuring the discipline is scoped and resourced appropriately
- Perform all other duties as assigned
Qualifications & Skills:- 7 years of professional, hands-on experience with real-time VFX in Unreal Engine
- 1+ years experience overseeing a team of VFX artists
- A strong portfolio demonstrating high-caliber, real-time VFX craft across a range of styles
- Demonstrated experience creating stylized VFX, with an eye for shape, color, and timing that reads clearly in motion
- Subject matter expert in complementary VFX and compositing tools
- Demonstrated ability to think in systems - designing VFX frameworks and pipelines that scale across a full game, not just individual effects
- Experience collaborating cross-functionally with gameplay, design, technical art, and production teams
- Experience defining or contributing to technical standards, workflows, or documentation that other artists rely on
- Experience managing or directing the work of outsource or co-development studio partners
- Nice to have: Scripting/ tooling experience (Python, Blueprint, or equivalent) to support VFX pipeline development
Additional Information:- Candidates must be legally authorized to work in the U.S.
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.