Lead Rigger | North America | Canada | Europe | Fully Remote

Escape Velocity Entertainment Inc

$80K — $120K *
US-AnywhereRemote in United States
Media
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Minimum five years of experience in the game industry with 2+ released game projects.
  • At least one released Unreal Engine game as a Rigger, Technical Animator, or Technical Artist.
  • Proven experience leading and mentoring a rigging or character technical team.
  • Expert-level rigging skills in Maya, mGear experience a plus.
  • Strong pipeline and tools development experience for team efficiency.
  • Highly proficient with Python or similar scripting languages for tools development.
  • Highly experienced with Unreal's secondary motion systems.

Responsibilities

  • Oversee technical quality of character production including rigging and simulations.
  • Lead and mentor Riggers and Character Technical Artists, fostering team growth.
  • Establish and drive best practices across the rigging pipeline with cross-department collaboration.
  • Design and develop workflows that improve efficiency for riggers and animators.
  • Enhance characters in Unreal with procedural and secondary motion systems.
  • Find creative solutions for achieving secondary motion while maintaining performance.
  • Support Animation and Art teams with rigging expertise and technical direction.

Benefits

  • Opportunities for professional growth through mentoring and leadership.
  • Collaboration with multidisciplinary teams in a dynamic environment.
  • Involvement in the design and evolution of cutting-edge character tools and systems.
  • Exposure to the latest animation technologies and techniques in the industry.
Full Job Description
What we are looking for:

We are looking for a Lead Rigger to own our character rigging pipeline and lead our rigging team. You will work closely with Animation, Art Direction, and Production to define quality standards and technical workflows that enable high-fidelity character deformation and performance across all platforms. Your expertise in Maya rigging and Unreal animation and procedural systems - combined with strong tools development abilities - will establish best practices, mentor junior riggers, and drive the evolution of our characters as the game scales.

Requirements

What we will do together:

  • Oversee technical quality of character production: rigging, tools, deformations & simulations in our characters, weapons, and creatures.
  • Lead and mentor our Riggers and Character Technical Artists, fostering growth and accountability within the team.
  • Establish and drive adoption of best practices across the rigging pipeline in collaboration with Art, Animation, and Production teams.
  • Design & develop workflows and tooling that improve iteration speed, quality, and efficiency for riggers and animators.
  • Enhance characters in Unreal through procedural and secondary motion systems, including Control Rig, Physics, and other animation systems.
  • Find creative solutions to achieve secondary motion and optimization while maintaining high performance across all platforms.
  • Support Animation and Art teams with technical rigging expertise, problem-solving, and technical direction.
  • Work with outsourcing partners to establish successful workflows for external character rigging and development.


What you will bring:

  • Minimum five years of experience in the game industry with 2+ released game projects.
  • At least one released Unreal Engine game as a Rigger, Technical Animator, or Technical Artist.
  • Proven experience leading and mentoring a rigging or character technical team.
  • Expert-level rigging skills in Maya, mGear experience a plus.
  • Strong pipeline and tools development experience - designing, architecting, and maintaining rigging toolsets that improve team efficiency.
  • Highly proficient with Python or similar scripting languages for tools development in Maya and Unreal.
  • Highly experienced with Unreal's secondary motion systems, including Rigid Bodies, Cloth, Control Rig, and Anim Dynamics.
  • Excitement for dynamic, optimized characters and continuous process improvement.

Benefits

A few benefits you can expect from us:
  • A generous PTO allowance
  • Summer and Winter holidays studio closure (separate to PTO allowance)
  • Private Medical & Dental Healthcare
  • Private Mental Health scheme
  • A generous annual Health & Wellbeing allowance
  • Discretionary Studio Bonus
  • Top range tech for your home set up
  • Other benefits based on your region


How to apply:

Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.

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