2k Games

Expert Character Artist

2k Games$127K — $188K *
Media
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 8+ years of professional character art experience in games with multiple shipped titles.
  • Exceptional online portfolio showcasing artistic judgment and technical execution.
  • Mastery of anatomy, proportion, costume, color, materials, and design.
  • Expert command of real-time character pipelines including modeling, UVs, and texturing.
  • Proficient in ZBrush, Maya, Substance 3D Painter, Unreal Engine, and Photoshop.
  • Strong problem-solving ability for visual and technical challenges.
  • Proven capability to mentor artists and collaborate across disciplines.

Responsibilities

  • Create characters, creatures, and weapons from high-resolution to production-ready assets.
  • Translate concepts and briefs into visually compelling assets that support game mechanics.
  • Establish visual and technical standards, improving production quality.
  • Collaborate with teams to ensure asset performance and deformation in-game.
  • Mentor other artists, encouraging best practices and workflow enhancements.
  • Manage assignments independently while aligning with project leadership.
  • Oversee external vendors, ensuring deliverables meet established standards.

Benefits

  • Medical, dental, vision, and basic life insurance coverage.
  • Paid holidays (14 per year) and vacation time (15-25 days).
  • Paid sick days (up to 10 days per year).
  • Paid parental and compassionate leave.
  • Wellbeing programs for mental health and wellness support.
  • Family planning support through Maven.
  • Commuter benefits and fitness-related reimbursements.
Full Job Description
What We Need:

As an Expert Character Artist, you'll be a key contributor to the quality and evolution of our project's character art. You're an exceptional 3D artist and visual problem solver who can translate character concepts and broad creative goals into compelling, production-ready assets.

Working closely with the creative team and cross-discipline partners, you'll take on complex, high-impact assignments and turn ambiguous artistic or technical problems into practical solutions. You will operate with a high degree of autonomy while remaining aligned with the project's art direction and production needs.

Through the quality of your craft and collaboration, you'll raise the bar for character art across the studio.

What You'll Do:
  • Create benchmark characters, creatures, and weapons from high-resolution sculpts through modeling, topology, UVs, bakes, texture painting, materials, and engine integration.
  • Own complex character assignments, translating concepts and briefs into visually compelling, technically sound assets that support gameplay, animation, narrative, and project-wide art direction.
  • Help establish and uphold visual and technical standards through benchmark assets, documentation, and practical solutions that improve consistency and production quality.
  • Partner with art and cross-discipline teams to resolve challenges and ensure assets deform, perform, and read as intended in game.
  • Mentor other artists through thoughtful critique and example-setting while actively identifying opportunities to improve workflows and processes.
  • Self-manage assignments and priorities, maintaining alignment with leadership while proactively identifying dependencies and risks.
  • Provide craft oversight for external art vendors by clarifying expectations, reviewing deliverables, giving actionable feedback, and ensuring work meets established visual, technical, and production standards.

What'll Make You A Great Fit:
  • Typically 8+ years of professional character art experience in games, with experience contributing to multiple shipped titles.
  • An exceptional online portfolio (with breakdowns) demonstrating character work that illustrates artistic judgment, technical execution and stylistic range.
  • Mastery of anatomy, proportion, costume, color, materials, and design.
  • Expert command of real-time character pipelines including; high-resolution sculpting and modeling, game topology, UVs, texturing (realistic and non-photorealistic), PBR and NPR materials, performance optimization, and engine integration.
  • Expert proficiency with ZBrush, Maya, Substance 3D Painter, Unreal Engine, Photoshop, and/or equivalent software.
  • Demonstrated ability to solve complex visual and technical problems, resolve production tradeoffs, work within an established visual direction, and improve quality while supporting downstream departments.
  • Proven ability to work independently, make sound craft decisions, manage complex assignments, collaborate effectively across disciplines, communicate clearly, and mentor other artists.

The pay range for this position in California at the start of employment is expected to be between $127,500 and $188,700 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

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About 2k Games

2K Games is an American video game publisher based in Novato, California. The company was founded in January 2005 by Take-Two Interactive, and is best known for publishing the NBA 2K series of basketball games. Other popular franchises published by 2K Games include the Borderlands series, the BioShock series, and the Mafia series. The company has also published several licensed games based on popular movies and TV shows, such as The Walking Dead and WWE.
Learn more about 2k Games
Size
500 employees
Industry

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