Electronic Arts Inc

Développeur.se de logiciels / Software Developer

Electronic Arts Inc$143K — $217K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of professional software engineering experience.
  • 5+ years with C++ development in AAA game engines or large-scale real-time systems.
  • Experience in tools, pipeline, or runtime systems that ensures quick productivity.
  • Ability to collaborate with engineers and manage large codebases.
  • Proficiency in CI/CD tools like Jenkins or GitLab.

Responsibilities

  • Partner with engine developers to integrate systems for generative creation workflows.
  • Translate prototypes into features ready for production, aligning with existing systems.
  • Enhance a specific domain within the engine, such as tools, data pipelines, or runtime systems.
  • Design extensible interfaces for rapid iteration on new technologies.
  • Learn and apply the correct architectural decisions during development.

Benefits

  • 3 weeks paid vacation per year (starting), with potential for bonuses and equity opportunities.
  • Comprehensive medical, dental, and vision insurance.
  • Paid parental leave and top-up benefits for new parents.
  • Retirement plans available with employer contributions.
  • Generous sick leave and paid company holidays.
Full Job Description
Description & Requirements

Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page.

As a Software Developer on our Research & Engineering team, you will collaborate with Research Scientists and Engineers to shape how new technologies integrate into core engine architecture. You will translate ideas from exploration into systems that can operate at scale in a live environment. You will operate at the intersection of research and production, helping bring emerging technologies (e.g., AI-assisted creation, procedural systems) into a world-class engine used by millions of players.

This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.

The Software Developer will report to the Head of Research and Development.

Responsibilities:
  • Partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.
  • Translate prototypes into production-ready engine features, ensuring alignment with existing systems.
  • Focus on improving a single engine domain, one of tools, data pipelines, or runtime systems.
  • Design extensible interfaces that allow rapid iteration on new technologies while learning about the correct architectural decisions.

Qualifications:

  • 5+ years of professional software engineering experience.
  • 5+ years with C++ development in AAA game engines (e.g., Frostbite, Unreal, or proprietary) or comparable, large-scale, real-time systems (e.g., graphics, simulation, or performance-critical platforms).
  • Experience becoming productive quickly in tools, pipeline, or runtime systems.
  • Experience collaborating with other engineers and working under their direction in large code bases.
  • Proficiency in CI/CD tools (e.g., Jenkins, GitLab).


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

1449

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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