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As a Senior Software Developer on our Research & Engineering team, you will collaborate with Research Scientists and Engineers to shape how new technologies integrate into core engine architecture. You will translate ideas from exploration into systems that can operate at scale in a live environment. You will operate at the intersection of research and production, helping bring emerging technologies (e.g., AI-assisted creation, procedural systems) into a world-class engine used by millions of players.
This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.
The Senior Software Developer will report to the Head of Research and Development.
Responsibilities:
- Partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.
- Partner with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems.
- Contribute across engine domains, including tools, data pipelines, and runtime systems, to improve the capabilities of the engine.
- Design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability.
- Define how you productize new technologies within the engine, influencing architecture and creator experience.
Qualifications:
- 7+ years of professional software engineering experience, including experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)
- Experience with large C++ codebases.
- Proficiency across one or multiple engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems)
- Experience navigating unfamiliar areas of a large codebase and becoming productive quickly in tools, pipeline, or runtime systems.
- Experience collaborating with others to translate applied research goals into production-ready engine features.
- Experience with emerging technologies such as AI/ML, procedural generation, or creator tooling systems.
- Experience contributing to engine architecture or developer-facing platforms.
- Proficiency in CI/CD tools (e.g., Jenkins, GitLab)
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Pay Transparency - North AmericaCOMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
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