Associate Gameplay Systems Engineer - Raven - Middleton, WI

Activision Blizzard, Inc.

$63K — $117K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Bachelor's degree in Computer Science, Engineering, or Math-related field
  • 2+ years of experience in the game industry or related field
  • Proficient in C/C++ programming
  • Experience with engine system development and optimization
  • Strong understanding of 3D math and algebra
  • Background in multi-threaded systems and computer architecture
  • Ability to write clean, efficient, and reliable code.

Responsibilities

  • Design, modify, and optimize gameplay systems
  • Research and document gameplay system improvements
  • Deploy and test software across supported platforms
  • Communicate features and development status with various teams
  • Participate in code reviews and performance evaluations
  • Contribute to the design roadmap for AAA engine technology
  • Collaborate with other engineering teams on joint projects.

Benefits

  • Comprehensive medical, dental, and vision insurance
  • 401(k) plan with company match
  • Paid holidays, vacation, and sick time
  • Mental health and wellbeing programs
  • Various voluntary benefits, including legal services and rental insurance.
Full Job Description
Job Title:
Associate Gameplay Systems Engineer - Raven - Middleton, WI

Requisition ID:
R028059

Job Description:

Your Mission

As an Associate Gameplay Systems Engineer you will optimize, enhance, and develop new engine systems on top of the foundation of Call of Duty's AAA technology. This is a great opportunity to be part of a passionate team that defines and shapes the technology of our upcoming Call of Duty titles.

You will be working on the engine systems for our shipping products as well as improving the workflows of our development team. You will need to be proficient in writing efficient and clean C/C++ code. Qualified candidates will need to have a background in engine development and the subsystems that support games.

This role is based in our Middleton, WI office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs.

What you bring to the table

The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Therefore, this role includes, but is not limited to, the following responsibilities:
  • Designing, modifying, optimizing, and debugging gameplay systems
  • Researching and documenting ways of improving our gameplay systems
  • Deploying, evaluating performance, and testing software on all supported platforms
  • Communicating features and development with production, engineering, design, and art teams
  • Participating in the performance and code review process
  • Contributing to the design and roadmap of industry-leading AAA engine technology
  • Collaborating and co-developing with other engineering teams
  • This position reports to the Lead Gameplay Systems Engineer


Player Profile

Minimum Requirements:
  • Bachelor's degree in a Computer Science, Engineering, or Math related field
  • Experience developing and optimizing engine systems
  • Effective 3D math and algebra skills
  • Strong programming skills in C/C++
  • Background with multi-threaded systems
  • Understanding of computer architecture and memory management
  • Solid debugging skills
  • Shipped at least one game title
  • 2+ years of experience working in the game industry or related field
  • Proven ability to collaborate, coordinate, communicate and support other team members
  • Understanding of object-oriented programming
  • Creative, motivated, focused, passionate, results-oriented
  • Demonstrated ability to write efficient, readable, and reliable code
  • Passion for games and technology


Extra Points:
  • Development experience with networked multiplayer games
  • Experience with systems in a client-server architecture
  • Understanding of animation technology, including state machines, playback, and blending


Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.


Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $30.53 - $56.48 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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