Electronic Arts Inc

Art Director - Hard Surface (Apex Legends)

Electronic Arts Inc$182K — $276K *
Media
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Experience art directing weapons and hard-surface assets in gaming.
  • Significant professional experience in game art focused on hard-surface direction.
  • Proven ability in delivering high-quality content for AAA games, particularly in action or live-service genres.
  • Strong grasp of visual design principles related to silhouette, shape language, and functionality.
  • Excellent feedback skills for collaborating with teams and external partners.
  • Familiarity with game art pipelines and optimization techniques.
  • Demonstrated portfolio showcasing hard-surface design and production management.

Responsibilities

  • Define and evolve the visual direction for hard-surface content in Apex Legends.
  • Ensure designs align with Apex's visual and gameplay goals.
  • Provide clear creative direction through various forms of feedback and asset reviews.
  • Collaborate closely with multiple art and design teams for cohesive content delivery.
  • Maintain high quality standards from concept to final product implementation.
  • Lead production reviews, addressing challenges while aligning vision.
  • Mentor artists on improving design sensibility and technical execution.

Benefits

  • Paid time off starting at 3 weeks per year.
  • 16 paid company holidays each year.
  • Generous parental leave policies, including up to 10 weeks off with pay.
  • Comprehensive health, dental, and vision insurance plans.
  • Disability and life insurance coverage included.
  • 401(k) retirement savings plan offered in the US.
  • Extensive maternity and parental top-up benefits in Canada.
Full Job Description
General Information

Locations: Vancouver - Great Northern Way, British Columbia, Canada
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America


Role ID

214800

Worker Type

Regular Employee

Studio/Department

EA Studios - Respawn

Work Model

Hybrid

Description & Requirements

Role Overview

Respawn is looking for an experienced Art Director, Hard Surface to help define, elevate, and maintain the visual quality of hard-surface content for Apex Legends. This role will guide the artistic direction of weapons, vehicles, props, environmental technology, gameplay objects, and other mechanical or manufactured assets that contribute to the game's distinctive competitive sci-fi identity.

As Art Director, Hard Surface, you will partner closely with Character Art, Concept Art, Environment Art, Design, Animation, VFX, Tech Art, Production, and Outsource teams to ensure hard-surface assets are visually striking, readable in gameplay, technically performant, and aligned with the evolving Apex universe.

This is a hands-on leadership role for someone who combines strong taste, production experience, clear direction, and a deep understanding of how form, function, storytelling, and gameplay readability come together in a live-service first-person shooter.
Key Responsibilities
  • Define, uphold, and evolve the core experience hard-surface visual direction for Apex Legends, including weapons, gadgets, props, vehicles, world technology, gameplay objects, and other mechanical or manufactured assets.
  • Ensure hard-surface designs support and evolve Apex's visual and gameplay pillars: functional sci-fi design, strong material language, player readability, and characterful worldbuilding.
  • Provide clear, actionable creative direction through paintovers, drawovers, reference boards, written feedback, asset reviews, and in-game evaluations.
  • Partner closely with Concept Art, Weapon Art, Character Art, Environment Art, Design, Animation, VFX, Tech Art, Production, and Outsource teams to deliver cohesive, high-quality content.
  • Maintain a high quality bar from concept through final implementation, balancing creative ambition with gameplay clarity, technical performance, production scope, and live-service timelines.
  • Lead reviews with clarity and respect, helping teams solve creative and production challenges while building alignment around visual goals.
  • Mentor artists and external partners, helping strengthen hard-surface design sensibility, technical execution, and overall artistic judgment.
  • Create and refine briefs, style guides, visual targets, benchmarks, and feedback processes that improve consistency and efficiency across hard-surface asset production.
Qualifications
  • Experience art directing weapons, first-person assets, gameplay props, vehicles, grounded sci-fi technology, or environmental hard-surface content.
  • Significant professional experience in game art, with a strong focus on hard-surface art direction, concept, weapon art, vehicle design, prop art, environment technology, or related disciplines.
  • Proven experience shipping high-quality hard-surface content for AAA games, ideally action, shooter, sci-fi, or live-service titles.
  • Strong understanding of visual design principles including silhouette, proportion, shape language, material definition, surface breakup, scale, readability, and functionality.
  • Excellent ability to give clear, constructive, and actionable feedback to internal teams and external partners.
  • Strong knowledge of modern game art pipelines, including concept-to-model workflows, PBR materials, optimization, LODs, engine implementation, and real-time constraints.
  • Experience collaborating across multiple disciplines and balancing creative ambition with gameplay, schedule, and technical needs.
  • Strong communication, leadership, and presentation skills.
  • A portfolio demonstrating excellent hard-surface taste, visual problem-solving, and experience guiding assets from concept to final in-game quality.
What Success Looks Like

A successful Art Director, Hard Surface will help Apex Legends continue to deliver visually iconic, gameplay-readable, and production-ready hard-surface content. They will raise the quality bar across weapons, props, vehicles, gameplay objects, and world technology while supporting the needs of a fast-moving live game. They will be trusted by artists and cross-functional partners as a clear creative leader who can make strong decisions, communicate effectively, and help teams do their best work.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$160,700 - $224,700 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$182,600 - $276,300 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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