Electronic Arts Inc

3d Animator/Generalist

Electronic Arts Inc$85K — $130K *
Media
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of animation/3D art experience in games or film
  • Excellent organization skills for scalable pipeline development
  • Proactive communicator working within a team
  • Strong problem-solver seeking creative solutions
  • Expertise in Maya and experience with Arnold rendering
  • Exceptional character animation skills with a strong portfolio
  • Multi-disciplinary 3D craftsperson with varied skills across production
  • Proficiency in Photoshop; After Effects knowledge is a bonus

Responsibilities

  • Collaborate with creative team to craft expressive character art
  • Design iconic characters and sets using the game engine
  • Create static renders for marketing and internal use
  • Render animations and images in Maya/Arnold and proprietary tools
  • Iterate on tools and processes to enhance artist efficiency
  • Finish high-resolution renders using traditional techniques and Photoshop
  • Take artwork from concept through to final delivery
  • Work within technical constraints and meet tight deadlines

Benefits

  • Paid time off (3 weeks annually)
  • 80 hours sick time per year
  • 16 paid company holidays annually
  • 10 weeks paid parental leave
  • Medical, dental, and vision insurance
  • Life and disability insurance
  • 401(k) retirement plan options
Full Job Description
Description & Requirements

3D Artist

Electronic Arts

The Role

Are you a deeply curious 3D tinkerer with outstanding character animation skills? Do you geek out about workflow and organization? Is your love of art bolstered by a cursory knowledge of coding tools to better enable your creation process? Is your curation of tools, keyboard shortcuts, templates, etc, an achievement unto itself? If you said "yes" to all of these, we are searching for such a unicorn to join us on EA's Creative team working on The Sims!

Iconic characters and expressive animation are at the heart of The Sims. As a 3D Artist on EA's Creative team, you will bring Sims characters to life through high-quality static renders and animations spanning Key Art, marketing communications, and social. While delivering outstanding art is of primary focus, you will also be working closely with the Art Lead to build an efficient, artist-friendly pipeline and iterate on our tools and processes. Our aim is to move quickly, the faster we can get from concept to polished render without sacrificing quality, the better - this is where your tinkerer/tools mindset comes out to play!

What We're Looking For

Our ideal candidate has an outstanding character animation portfolio. You don't just pose a rig, you understand the motivation behind your characters, even the incidental background characters in a crowd scene. You understand weight and anatomy, the physical forces and sensations that ground a character in a world. You create believable characters that hint at an expansive inner and outer life at a glance. The Sims is defined by iconic animation, you will be responsible for maintaining this quality bar.

You know characters. You will be creating characters with the game for an evolving variety of marketing communications, including Key Art, and at times contributing to in-game art and NPC creation.

Reporting Structure
This role will report to the hiring manager and collaborate closely with Associate Creative Directors, Creative Directors, and Designers across The Sims Creative team
Work Model:

This is a hybrid position, candidates should be able to work in-office at Redwood City 3 days a week
Responsibilities:
  • Collaborate with the ACDs, Designers and Creative Directors to create compelling, expressive character art that tells a story at a glance and embodies the Sims style
  • Design iconic characters and build sets using the game
  • Create static renders for marketing communications and internal projects using game art assets and propriety tools
  • Render animation and static images in Maya/Arnold, Marmoset Toolbag, and proprietary Game Engine
  • Build/iterate on tools and pipeline to reduce workflow drag and free up time for creating
  • Finish hi-res renders with traditional painting and photo-editing techniques in Photoshop
  • Take work from brief/direction through final artwork from start to finish: sourcing assets, creating Sims, rough posing, iterating based on feedback, lighting and rendering, and final polish in 2d.
  • Collaborate with a diverse and multidisciplinary team
  • Work within strict technical limitations and tight deadlines
Qualifications:
  • 5+ years of animation/3D art experience in games or film
  • Excellent organization skills, we are building a pipeline that will be used by multiple artists, scalability and ease of onboarding are essential
  • Proactive communicator, contributing to team discussions, flagging problems as they arise, talking through your ideas, etc.
  • Problem-solver, you look for creative solutions and clever shortcuts, troubleshoot problems, research, iterate, you seek always to improve.
  • Know and love Maya, or at least know it like you love it. This is a must!
  • Experience lighting and rendering in Arnold, using PBR materials
  • Outstanding character animation skills. Your poses tell stories, convey motion, ooze personality. Must have a portfolio demonstrating strong character work to be considered.
  • Multi-disciplinary 3D craftsperson: you feel reasonably comfortable in just about every area of 3D art production. You can upres a low-res game texture, model a simple prop, light a scene, tweak/troubleshoot game rigs, animate, etc. We need someone who can handle a variety of tasks. You don't need to be an expert, you won't be building rigs from scratch or even maintaining them, but you have enough knowledge to troubleshoot small problems on your own.
  • Proficiency in Photoshop (After Effects skills are a plus!)
  • Takes initiative and refines processes
  • Passion for 3D Art and Games!


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* California (depending on location e.g. Los Angeles vs. San Francisco) *$85,800 - $130,800 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

1449

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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