VR Pipeline Technical Director

NextVR   •  

Newport Beach, CA

Industry: Media


5 - 7 years

Posted 166 days ago

This job is no longer available.

The Sr. VR Pipeline TD is responsible for developing pipeline software tools, providing support to artists as it relates to production, and general troubleshooting of the VR pipeline in a production environment. Works with the VFX Supervisor to identify tools that ensure artists are working as efficiently as possible.

  • Develop pipeline and asset management tools that ensure artists and production staff are working and communicating in an efficient manner. This includes the setup of a full render farm pipe, render submission tools, and custom, targeted tools that allow artists to overcome problems and rote repeatable tasks.
  • Provide production support across a wide range of disciplines, troubleshoot assets and shots, and help artists with general problem-solving.
  • Collaborate effectively with artists, production supervisors, and technical staff to solve production emergencies. 
  • Identify day-to-day priorities for projects in production and act autonomously to complete them.
  • Work primarily on tools of a high degree of complexity, requiring broad understanding of the larger pipeline. 
  • Develop comprehensive knowledge of software and systems; contribute to evolving standards and conventions used in production. 
  • Update documentation for the pipeline and tools to reflect any changes that are made.


Required Skills / Competencies: 

  • Proficiency in Windows
  • Advanced Python scriptingrequired
  • Experience in one or more of Maya, Nuke, Houdini, Mari, Arnold or similar
  • Thorough experience with VR pipelines, VR softwares, and VR hardwares.
  • Detail oriented and strong self-sufficient trouble shooter.
  • Thorough understanding of the entire visual effects and VR process, including stereoscopic workflows.
  • Experience with advanced video compression techniques
  • Experience with real-time render platforms (UE4, Unity)  


Preferred Skills / Competencies: 

  • Experience with production database systems
  • Experience with C, C++
  • Experience with Unreal, Unity and other VR platforms
  • Experience with json, lua, mel, maxscript, and command line protocols (BASH, tcsh, etc) a plus

Education / Experience: 

  • Bachelor’s degree or equivalent in Computer Science or a related technical field.
  • Demonstrated experience developing and maintaining tools for use in computer graphics.
  • At least 5 years production experience in visual effects for film, commercials or television.
  • 2+ years of experience working in VR, including real-time and pre-rendered CG VR experiences