Tools Programmer

ZeniMax   •  

Richardson, TX

Industry: Technology

  •  

5 - 7 years

Posted 74 days ago

This job is no longer available.

Responsibilities:

  • Work with our Core Technology group to create the best in class FPS engine tailored for our legendary titles.
  • Work well with other engineers, artists, and designers specifically in the areas of developerexperience and iteration time.
  • Accurately estimate schedules and deliver high quality work products to that schedule.

Requirements:

  • 5+ years game industry programming experience with at least 3+ years of tools experience
  • Significant contributions to at least 1 AAA shipped game or film
  • Strong C++ design and coding experience
  • Experience with MFC
  • Experience with game editor and commercial (Max, PhotoShop, Modo, etc. ) plugins/modification
  • Experience writing code that balances performance and maintainability.
  • Experience with animation, 3D graphics, audio, AI, or gameplay programming
  • Excellent math skills
  • Enjoys jumping into lots of different systems, tackling everything from entire systems to random tasks
  • Strong interpersonal skills and problem solving ability
  • Comfortable working in cross-discipline teams
  • Excellent organization and time management skills
  • Excellent oral and written communication skills
  • Ability to write clear, maintainable, portable code that adheres to a well-documented coding standard
  • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude
  • University or equivalent computer science degree

Desired Skills:

  • Extensive experience with any version of idTech
  • Experience with OpenGL and DirectX
  • Experience with C++11