Software Engineer

The Walt Disney Company   •  

San Francisco, CA

Industry: Media

  •  

Not Specified years

Posted 32 days ago

The Lucasfilm Advanced Development Group (ADG) is looking for a Software Engineer to join our team.

ADG develops tools and techniques for high-fidelity computer graphics and simulation. Our goal is to expand and enhance creative storytelling in the Star Wars universe through real-time rendering of film-quality imagery. Our work can be seen powering many of the ILMxLAB immersive experiences.

As a Software Engineer you will play a key role in defining and developing tools and software that content creators use to deliver their vision. Working across a diverse range of areas such as rendering, AI, audio, editors, input devices, tools, and pipelines, you will prototype new ideas, troubleshoot existing systems, and play a key role in leveraging our technology for creative endeavors.

Responsibilities:

  • As part of a team, implement major engine systems.
  • Rapidly prototype new ideas and concepts.
  • Design, create, refine, and debug systems, features, tools and infrastructure as needed.
  • Support content creators and other customers of ADG technology.
  • Pro-actively identify and address areas for improved user experiences.
  • Plan and manage tasks and schedules effectively.
  • Collaborate with other engineers to form a highly productive team.

Basic Qualifications:

  • Strong knowledge of C#/C/C++
  • Strong 3D math including linear algebra
  • Deep experience with data structures, algorithms performance, and parallel processing techniques
  • Deep experience with one or more of the following – Rendering, AI, Physics, Networking, Gameplay
  • Self-motivated individual with excellent problem solving skills
  • Experienced working with and maintaining large codebases
  • Must be detail oriented and organized, possess strong communication skills, and be able to handle a variety of tasks in an efficient manner.

Preferred Qualifications:

  • Good knowledge of Python
  • Familiarity with DCC packages such as Maya
  • 3+ years of prior experience of game development
  • Contributed to the development of shipped console games

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