Software Engineer (Second Life) in Virtual / Travel

$80K - $100K(Ladders Estimates)

Linden Lab   •  

Virtual / Travel

Industry: Media


Not Specified years

Posted 53 days ago

Position Introduction

Come help improve and expand the largest, most successful virtual world on the Internet! Linden Lab needs another developer who has enthusiasm for improving the Second Life of tens of thousands of daily users. We are looking for a mid to senior level addition to our development team to work on all parts of Second Life, including the open source Viewer, the Simulator, and the supporting backend services.


  • Expand and enhance access to Second Life by implementing new features and fixing flaws in the existing features.
  • Collaborate with other engineers in an iterative, agile development environment with a passionate commitment to improving the Second Life experience.
  • Participate in design and code reviews and discussions both within the viewer and server development team and with other Second Life staff.

Knowledge, Skills, Abilities

To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

  • Results-oriented attitude and dedication to the user experience.
  • Demonstrated proficiency and discipline for working on a geographically distributed team.
  • Experience with developing highly distributed real time applications.
  • Experience with distributed version control (git or mercurial) working on multiple parallel development projects.
  • Experience with working in a complex development environment employing multiple languages and tools on multiple platforms.
  • Demonstrated ability to accurately scope projects and negotiate deadlines within a flexible team structure.

Additional Nice-to-Haves

  • Experience with AWS or other cloud-based deployment models.
  • A sense of humor and a never-ending curiosity to love the really creative things our Residents do within our virtual world, especially when they do them in ways we didn't know were possible.
  • Deep familiarity with and enthusiasm for Second Life is a HUGE plus.


Bachelor's Degree in a technical field with significant Computer Science coursework; or equivalent experience.


Come ready to drink from the fire hose of knowledge that is learning Second Life!

Travel Requirements

Occasional travel to home office (San Francisco) and other team collaboration events within the US.

Valid Through: 2019-10-18