Oculus is a world leader in the design of virtual reality systems. We are currently seeking innovative researchers with a passion for technology to develop the next generation of virtual humans. The focus of this role is on full body capture and reconstruction. The position requires a combination of education and experience in computer vision, computer graphics, physics simulation or machine learning.
Plan and execute cutting-edge research to advance the state of the art in virtual humans and digital double understanding.
Develop new advanced technologies related to real-time marker less motion capture, dense 3D surface deformation and reconstruction, statistical deformation models, and physics based simulation.
Collaborate with other researchers, engineers, and 3D artists to prototype hardware and software solution, experiments and concepts that advance the entire project.
PhD in the field of Computer Vision, Computer Graphics, or Machine Learning required with a proven academic track-record
Hands-on experience with various problems like human modeling, detection, capture and reconstruction, sensor fusion, optical flow
5+ years experience with developing machine learning, Bayesian filtering, information theory, 3D geometry, and physics based simulation
5+ years experience with system building in C++
Experience with real-time systems.