We are looking for a research scientist with expertise in human-computer interaction. As aResearch Scientist – Human Computer Interaction at Oculus Research in Redmond WA, you would focus on developing novel adaptive interfaces for Augmented and Virtual Reality (AR/VR) scenarios that incorporate context, body, and environment input signals and enable more personalized, more effective, and less cognitively demanding scenarios. Our research involves both fundamental research on novel interfaces, input devices and interaction techniques, as well as evaluating how specific engineering choices impact the userexperience. Researchers will have opportunities to publish in peer-reviewed conferences and journals. Projects take advantage ofinternal resources in mechanical,electrical, optical, andsoftware engineering, allowing us to confront scientific questions which cannot be addressed with existing equipment.
- Lead and establish a world-class research agenda in human-computer interaction focusing on adaptive interfaces and/or interaction techniques that are tolerant to input noise and uncertainty, combine multiple modalities (e.g., gestures, gaze, etc.), and take into consideration user’s context, environment, and mental state to enable novel AR/VR interaction capabilities.
- Investigate landscape of current technologies to identify experience/technology gaps.
- Collaborate with UX research and designers to evaluate the effectiveness of developed solutions through user evaluations.
- Work closely with internal teams to integrate and update existing code bases based on ongoing scientific advances.
- Mentor and supervise interns.
- Software engineering experience (C++, C#, or Python).
- Experience with qualitative and quantitative research methods to analyze user research data.
- Experience achieving research results, including publication record in peer reviewed journals and conferences (e.g., ACM UIST, CHI, SIGGRAPH or similar).
- Currently has or is in the process of obtaining a PhD degree or completing a postdoctoral assignment.
- Experience working across disciplines.
- Must be available to start employment on or after May 1st 2018.
- Interpersonal experience: cross-group and cross-culture collaboration.
- Able to obtain work authorization in the U.S. beginning in 2018.
- Experience with 3D computer graphics and Virtual Reality or Augmented Reality software and development (Unreal or Unity game engines).
- Experience with applying machine learning models to the real-time interaction problems.
- Experience with eye tracking, hand tracking and/or interface optimization techniques.
- PhD in computer science, human-computer interaction, or related field.