You're a software engineer with a deep C/C++ skillset and a passion for working on audio technology. You’re also a digital signal processing expert with a background in real time systems such as games. You love solving novel problems from first principles. You're always on the lookout for better, faster and smaller audio solutions. At Oculus Research you'll build cutting-edge research prototypes that explore the future of audio in virtual reality (VR) and augmented reality (AR). Join a world-class team experimenting with bold ideas. Work alongside expert research scientists, mechanical engineers, electrical engineers and software engineers to create the technology that makes VR and AR pervasive and universal. Join the adventure of a lifetime as we make science fiction real and change the world.
Analyze, design, develop and debug real time VR and AR audio software for advanced prototypes and user experiences
Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions
Develop software for a variety of consumer devices, including novel microphones, speakers, AR headsets and VR headsets
Write clean readable code, debug complex problems, prioritize ruthlessly and get things done with a high level of efficiency
Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving
BS degree in Computer Science or related field
5 or more years C++ experience, including use of C++11 features
3 or more years MATLAB experience
Mathematical background, including FFT and DSP development
5 or more years experience creating audio software for games or other real time environments
Proven track record of professional software development, including shipping one or more products
Problem solving and optimization ability
Communication skills and demonstrated experience working across disciplines to drive optimal solutions.