Principal GPU Architect in San Jose, CA

$150K - $200K(Ladders Estimates)

ARM   •  

San Jose, CA 95101

Industry: Telecommunications & Hardware

  •  

11 - 15 years

Posted 66 days ago

This job is no longer available.

Job Description

About the role


The Central Technology Team within Arm develops key technologies which will form the foundation of future products.

You will join a multinational, dynamic, collaborative and highly motivated Graphics team in Central Technology to help craft the direction of our world leading Mali™ Graphics products. The Mali™ Graphics Processor is the #1 shipping GPU.

You will need to have architecture and hardware/software development skills, in addition to being able to think creatively. In this role you can expect to be a technical lead where your ideas will make a difference and enable you to make your mark delivering industry leading GPU IP.


Your job responsibilities will be diverse and may include architecture, technology research, hands-on prototyping and experimental investigations, engaging with product groups, working closely together with the engineering team, and taking part in partner and customer engagements.

Together with our world-leading architects you will:

  • Design and develop the Mali™ graphics architecture for the latest graphics APIs, providing new technologies for products in new and existing markets.
  • Perform high level performance modelling and analysis of graphics hardware features, applications, benchmarks and games.
  • Develop and improve tools for architectural exploration and performance analysis.
  • Understand and analyse system level architectural trade-offs (including hardware, memory systems and system s/w).
  • Collaborate with the Arm engineering team to see your ideas delivered into products.

Job Requirements

What skills, experience, and qualifications do I need?

  • BSEE or BSCS required. MS/PhD in EE or CS preferred.
  • Minimum 10 years Computer Graphics experiences or equivalent required.
  • A strong history of thinking creatively and communicating effectively in a global team environment, with a practical, organized and analytical approach to work.
  • A deep experience and background in Computer Graphics and GPU architecture
  • You have an ability to quantify and make trade-offs between power, performance and area appropriately to meet the requirements of the product.
  • You have a strong programming ability: C, C++, scripting.
  • Good knowledge of graphics and computer API's (OpenGL, OpenCL, DX, etc.).
  • Excellent team working skills, self-motivated and results focused.


Desired behaviors for this role:

At Arm, we are guided by our core beliefs that reflect our rare culture and guide our decisions, defining how we work together to defy ordinary and shape extraordinary:

We not I

  • Take daily responsibility to make the Global Arm community thrive
  • No individual owns the right answer. Brilliance is collective
  • Information is crucial, share it
  • Realize that we win when we collaborate — and that everyone misses out when we don't

Passion for progress

  • Our differences are our strength. Widen and mix up your network of connections
  • Difficult things can take unexpected directions. Stick with it
  • Make feedback positive and expansive, not negative and narrow
  • The essence of progress is that it can't stop. Grow with it and own your own progress

Be your brilliant self

  • Be quirky not egocentric
  • Recognize the power in saying 'I don't know'
  • Make trust our default position
  • Hold strong opinions lightly


Valid Through: 2019-9-13