PH - Media & Art Developer ( Shotgun Engineer )

Walt Disney   •  

Glendale, CA

Industry: Media


Not Specified years

Posted 166 days ago

This job is no longer available.

Job ID 502152BR

Location Glendale, California, United States

Business Disney Parks & Resorts

Brand Walt Disney Imagineering

Date postedJun. 13, 2018

Job Summary:

Walt Disney Imagineering (WDI) is the master planning, creative development, design, engineering, production, project management, and research arm of The Walt Disney Company’s (TWDC) Parks and Resorts business segment. Representing more than 150 disciplines, the talented corps of Imagineers are responsible for the creation of Disney resorts, theme parks and attractions, hotels, water parks, real estate developments, regional entertainment venues, cruise ships and new media technology projects.

The WDI Technology Studio is looking for talented software developers to create and deploy the next generation of show technologies that will drive our guest experiences in upcoming attractions and venues.

The Walt Disney Imagineering Technology Studio Art & Media Pipeline team is looking for an experienced Engineer to help support our use of Shotgun. The Technology Studio is a group of technologists working within Imagineering to create and deploy software and software/hardware integration tools to help increase the capabilities of Imagineering art and design practice.


  • Reporting to Media Pipeline Manager.
  • Active team member supporting teams across WDI studio projects.
  • Logging reports regarding product problems.
  • Researching, troubleshooting, and identifying solutions for technical issues.
  • Walking users through solutions.
  • Reviewing product change requests.
  • Learning about product updates and new technologies.
  • Report defects or offer suggestions for product improvement.

Basic Qualifications:

  • Multiple programming languages related to visual effects or gaming field required. C/C++, python, ruby, javascript, etc
  • Understanding of digital art pipeline for VFX and/or video games.
  • Ability to document decisions and requests, and ensure items are tracked and managed appropriately.
  • Ability to prioritize conflicting tasks and juggle multiple projects.
  • Strong communicator (written and spoken).
  • Ability to interact well with a variety of personality types.
  • Ability to learn quickly

Preferred Qualifications:

  • Experience using Shotgun
  • Exposure to software used for production tracking and asset management (Shotgun, FTrack, Filemaker)
  • Exposure to various workflows (VFX, Animation, Episodic, Commercial, Games )
  • Experience with content creation toolsets (Katana, Maya, Nuke, Houdini, Sketchup, Modo, Unity) Exposure to Agile Software development environment with Jira
  • Experience with 3D modeling software (Revit, AutoCAD, Sketchup, Rhino)
  • Some understanding of theme park workflows

Required Education

Must possess bachelordegreepreferably in some computer graphics or engineering related field or equivalent.

Preferred Education

Post graduate degree or experience in video game, vr, or visual effects industry desirable