As a Hardware/Mechatronics Engineer at Oculus Research, you will develop state of the art prototypearchitectures, mechanisms, and solutions for next generation AR and VR devices that can create transformativeexperiences. You will be part of a team exploring new concepts through analytical modeling and fast iterative prototyping. A wide range of approaches will be explored combiningelectrical, mechanical, robotics,firmware, and software. Wewant people who: work well in teams, can brainstorm big ideas, work in new technology areas, are able to drive a concept into a prototype, and can work collaboratively with a wide range of disciplines. Starting with a broad scientific and strong mechanical background, be willing to become a quick expert in a new area and quickly build new prototypes and mechanisms. We’re looking for a hands-on builder of mechanical systems that can enable new research into human-computer interaction.