iOS Engineer in Virtual / Travel

$80K - $100K(Ladders Estimates)

Stripe   •  

Virtual / Travel

Industry: Enterprise Technology

  •  

Not Specified years

Posted 56 days ago

iOS at Stripe

  • We want to offer our users an iOS SDK with elegant solutions to their hardest problems (such as synchronizing a customer's payment information across multiple platforms) and first party apps that make it possible for them to manage their entire business from an iOS device. Here's a non-exhaustive list of the challenges we deal with today:
  • We worked very hard to make Apple Pay integrate seamlessly with the Stripe API and have explored Apple Pay's edge cases and lesser-known features. Much like how Stripe itself started with a simple credit card processing API and built features like Billing and Connect on top, we're now looking to build the next wave of tools and features on top of Apple Pay that make it even more powerful and convenient
  • We place a lot of emphasis on meaningful animation design in our products. We want to push the state of the art forward in motion design and interactivity in our own apps
  • We spend a lot of time thinking about how to maintain backward compatibility in our API while we rapidly grow it. We want to apply the same philosophy to our mobile SDKs and build APIs at a level of abstraction that lets us quickly add new features without burdening our existing customers
  • We like to find creative ways to make the experience of integrating Stripe delightful for developers. Since it's difficult to test Apple Pay-related code (as it can only run on a device, and there's no way to simulate a user's successful authentication via Touch ID), we released an entirely stubbed out, fully API-compatible version of Apple Pay that can be used for writing UI tests

What's it like to work in engineering at Stripe?

  • Inclusive culture — A core part of our engineering culture is our commitment to building an actively inclusive work environment that makes Stripe an excellent home for everyone
  • End-to-end ownership — For any given project, we have one person on point. While they don't necessarily have to do all the work themselves, it's their job to make sure all the work gets done
  • Bias towards action — We launch betas and prototypes as early as we can. (The first version of Stripe, for example, had a beta user as soon as we could charge a credit card—even before we could pay out those charges!) This helps ensure that we're building what users actually want
  • Part of the community — We contribute to existing projects and the people working on them, and we release several tools as open-source.


Valid Through: 2019-10-14