Graphics Software Engineer, Rendering - Reality Labs

Meta

$150K — $250K *

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2w ago

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5 - 7 years of experience

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Job Description

Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content.

As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer.Graphics Software Engineer, Rendering - Reality Labs Responsibilities

  • Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
  • Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
  • Building tools and pipelines for generating very realistic synthetic images
  • Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery
  • Building rendering subsystems for platforms such as Spark AR and Horizon
  • Build a platform for cloud streamed games
  • Document and support graphics features
  • Write high-quality, performant, and maintainable code
  • Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products


Minimum Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  • 6+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD
  • 6+ years of experience with C/C++ programming
  • 6+ years of object-oriented and component-based design experience
  • Problem-solving and communication skills


Preferred Qualifications

  • Experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience
  • Knowledge of ray tracing, rasterization and linear algebra
  • Experience with low level performance profiling and optimization
  • Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
  • Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
  • Experience with either DirectX/Vulkan/OpenGL/Metal


About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support

$172,994/year to $241,000/year + bonus + equity + benefits

Individual pay is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base salary, Meta offers benefits.

Meta Platforms, Inc. (formerly known as Facebook, Inc.) is an American technology conglomerate based in Menlo Park, California. It was founded in 2004 by Mark Zuckerberg, along with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dustin Moskovitz, and Chris Hughes, originally as TheFacebook.com—today's Facebook, a popular global social networking website. The company offers other products and services beyond Facebook, including the Oculus virtual reality platform, Facebook Gaming, and Workplace, an enterprise communications platform.
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