Developer Technology Engineer - Game Engineering

Less than 5 years experience  • 

Salary depends on experience
Posted on 05/23/18
Less than 5 years experience
Salary depends on experience
Posted on 05/23/18

The AMD Game Engineering team works closely with external games software developers and publishers to create some of the best games on the planet. We help them to fully exploit the technical capabilities of AMD's hardware products. Our aim is to raise the standards for gaming graphics and performance and we do everything in our power to make the user understand why they were right to buy AMD.


The successful candidate will:
• Work with the external game development partners of AMD to enable them to produce their applications as efficiently as possible.
• Optimize game and application performance for discrete GPUs, APUs and CPUs.
• Design and implement rendering effects using established APIs such as Vulkan and/or DirectX 12
• Integrate features into game titles

The ideal candidate is a highly-skilled software designer and engineer, strong in 3D math, fluent in C and C++ and the efficient use of discrete GPUs, APUs, and CPUs. You're team-driven and motivated to do things others might find too difficult.


Minimum requirements:
• At least 3 years of full-time (post grad) experience efficiently creating C/C++ game code for Windows and knows all about data structures, design patterns, language features, standard libraries and writing easy-to-understand code.
• Has practical hands-on experience with Vulkan and DirectX-class development tools and techniques.
• Has strong graphics code optimization skills, in particular shader code optimizations.
• Understands that requirements are rarely perfect and is willing to extract the spirit of the requirement to make the system or software better.
• Has a degree in computer science or a related technical discipline, or the equivalent.
• Has excellent written and verbal skills.
• Is willing to travel domestically and internationally on a regular basis.


The following experiences are optional but highly desired:
• GCN graphics architecture experience.
• Experience with DirectX 12 or Vulkan graphics APIs.
• Familiarity with Virtual Reality concepts and programming

Requisition Number: 65225

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