Industry: New Media•
Less than 5 years
Posted 293 days ago
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery. At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create worlds people will fall in love with. Whether as an elite spy, a master assassin, or a fearless explorer, we put the player at the heart of all our games.
Ubisoft Toronto is a growing and diverse team on a collective mission to create what’s next in AAA games. Since opening our studio in 2010, our team has shipped the critically-acclaimed Tom Clancy’s Splinter Cell Blacklist as lead studio, and Assassin’s Creed Unity, Far Cry 4, Far Cry Primal and Watch Dogs 2 in collaboration with Ubisoft Montreal. In 2012, we opened our state-of-the-art Performance Capture Studio, and Playtest. We are currently working on For Honor in collaboration with Ubisoft Montreal, as well as several top-secret, unannounced projects.
Ubisoft Toronto is proud to be recognized as one of Canada’s Top 100 Employers for 2017.
You will develop new and improve existing functionality of our rendering engine which enables high quality real-time visualization of game’s 3D worlds (e.g.: lighting & shading, post-fx, rendering engine architecture, etc.)
Type of position: Permanent, full-time
The main and routine tasks of the 3D Programmer are to:
Bachelor’s in computer science or computer engineering or equivalent training or experience.