Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting. The initial ruleset was designed by Peter Suber, but first published in Douglas Hofstadters column Metamagical Themas in Scientific American in June 1982. The column discussed Subers then-upcoming book, The Paradox of Self-Amendment, which was published some years later. Nomic now refers to a large number of games, all based on the initial ruleset. The game is in some ways modeled on modern government systems. It demonstrates that in any system where rule changes are possible, a situation may arise in which the resulting laws are contradictory or insufficient to determine what is in fact legal. Because the game models (and exposes conceptual questions about) a legal system and the problems of legal interpretation, it is named after ??µ?? (nomos), Greek for "law".