Interface with internal and external stakeholders, and must be able to communicate effectively in English with diverse audiences including engineering teams, program management, customers, and third party partners & suppliers.
Determine monetization strategies and develop mechanisms to objectively measure the effectiveness of existing or new content. Perform player profiling to determine user segmentation and make recommendations relating to marketing strategies (target selection, timing, offer, regional offerings etc.).
Develop and deploy reporting and visualization for cross title performance analysis. Assess and cultivate long-term strategic goals for gaming BI (Business Intelligence) development in conjunction with studio developers, designers, producers, end users and other stakeholders.