Work as part of company's core development team, adding features and components to our best-of-breed computer games and pioneering e-commerce platform; directly and meaningfully impact the experience of those players & customers.
Collaborate with software engineers to improve supportability, stability, and robustness of custom server software and infrastructure; design, implement, and support tools and process to automate and improve infrastructure visibility and supportability.
Work individually and as part of a team to design and create software for company's proprietary Source technology, new company products and additional content and features for existing company products.
The Developer will be required to take requirements directly from the Business and develop solutions as per standards; provide full support for the team regarding issues, feature discussions, and/or enhancements.
Create new avenues of analysis based on existing economic metrics, as well as generating new domains of data to collect and investigate; provide insight into short- and long-term behavioral patterns of participants in virtual economies.
Work within multi-disciplinary design teams to help bring characters to life while making them work for the game design; collaborate with animators to create characters that can move and perform believably.
Produce high quality textures for PBR workflows. (Production experience with Substance Painter/Designer and Quixel Suite a plus); design and create believable spaces with a focus on mood and storytelling.
As a Motion Designer at Valve, you will join a world-class group of software engineers, artists, writers, animators and designers who are continually creating and shipping world-class social entertainment experiences.
Work with the hardware team to conceive, design, evaluate, and produce new types of input, output, and platform hardware; work closely with contract manufacturers to produce prototype and production hardware at scales from tens to millions of units.