The candidate will be part of the eProcessing workflow build team that develops and delivers the target state implementation of a highly scalable and component based UI solution to support all trade processing functions.
Responsible for developing software applications solutions, of intermediate complexity, for all or part of an assigned project. Specifically this position develops, codes, tests, debugs, and documents applications systems to achieve the objectives of the client group relative to identified systems needs.
Cleaning up technical debt and depreciated code (overhauling pages with react.js), developing a comprehensive frontend testing suite (were leaning toward jest.js), and replacing our internal publishing system.
The role will require liaising with business (Corporate Controllers, Capital Controllers, Regulatory reporting, Quants) and technology counterparts in all lines of Business across the globe during Requirements, Development, Testing, Implementation & Post-production phase of the project and develop a good understanding of end to end business process.
The position plays a central role in managing all Azure infrastructure supporting mission critical application environments. As part of a highly collaborative team, the role will interact with many technical and business resources across the enterprise.
The Tooling Product Engineer will be working with a variety of engineering functions in planning and designing of tools, equipment, machinery, processes and oversee the installation, operation and maintenance of equipment and tooling.
Implement innovative technology solutions that deliver foundational access management, resiliency and robust application capabilities and provide competitive business advantage while at the same time meeting aggressive regulatory reporting timelines.
The ability to be flexible, motivated, dedicated, detail-focused, and team-oriented is required. The ability to multi-task is required. Strong interpersonal skills are required. Strong written and verbal communication skills are required.